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@detectiveslothpirate
Juan Sebastian Niño Florez detectiveslothpirate
📽️ VFX (10+ years) | 🧠 AI Consciousness | 🔧 Building in public Working on: LOOKAWAY - where philosophy meets code
@zhaoboqiang
Zhao Boqiang zhaoboqiang
Born to game, die for play.

Kingsoft Zhuhai

@liamrohan
Liam liamrohan
Building better governance UX.

Brisk Industries London, UK

@DonnieHotdog
Don H DonnieHotdog
All around tech nut; Fan of Linux; Lover of music, video games, sci-fi and fantasy, and quirky things; Aspiring game developer; Amateur programmer/coder;

New York, USA

@Snowda
Snowda
Space, Sensors & Backend Scaling.

@ScenicWeather Waterloo, Ontario

@efi
Thomas Efer efi

Leipzig University Leipzig

@MattiBRNDMR
Matti MattiBRNDMR
Student of VFX and Animation Getting into python for houdini related stuff.

Germany

@sydmid
sydmid
Searching for the RIGHT Questions
@douglaslassance
Douglas Lassance douglaslassance
Raised in France, maturing in Los Angeles, I juxtapose brush strokes, connect vertices, drop keyframes, and chain instructions.

Blur Studio Los Angeles, CA

@ma-he-sh
Mahesh Ranaweera ma-he-sh
{ Machine Learning * Full Stack Dev * Robotics * Sim2Real * OpenSource * Full-time Learner }

Toronto, Canada

@fallenartist
Aleksander Lenart fallenartist
Design it all

Gliwice, Poland

@KaliGH1367
FAS KaliGH1367
Technical Artist
@ms-solly
Aditi J ms-solly
Exploring my own confusions of what to study now in infinite sea of interesting stuff . Yo.

thoughts

@DeveloperPaul123
Paul T DeveloperPaul123
Engineer/Developer

@xstrahl

@samithcsachi
Samith Chimminiyan samithcsachi
Budding Machine Learning Engineer | Passionate About Using Data to Drive Global Impact

Abu Dhabi

@ZeroMeOut
Zero ZeroMeOut
Go on, create stuff
@DogDod
Raymond G DogDod
Nothing to do , no what to be .

Dogdod Studio ANTIEKOR NO.10

@maftkd
Michael Feldman maftkd
Unity Developer. Game Dev, Tools, & Shaders. Worked on StormForge 2022 - 2024.

Alexandria, VA

@dontpanic5
dontpanic5

New England

@nuloperrito
Pablo Enrique de Toledo Zúñiga nuloperrito
Mi principio es siempre maximizar el rendimiento y la portabilidad. Para lograrlo, prefiero usar lenguajes compilados como C++ y Rust y evito los interpretados.

San Sebastián, Spain

@Eikonsphere
Eikonsphere Eikonsphere
Eikonsphere

Eikonsphere Eikonsphere

@astrochemx
Vladyslav Shevchenko astrochemx
Science & Technology

Hobbyist Universe

@methylphenidev
Nerb methylphenidev
Vita brevis, ars longa, occasio praeceps, experimentum periculosum, iudicium difficile

Términus

@BertHeesakkers
Bert Heesakkers BertHeesakkers

Breda University of Applied Sciences The Netherlands

@raj4navneet
Nav raj4navneet
Working in the Animation/VFX Industry as a Technical Artist. Currently breaking things and Learning from them. ;)

Flying Bark Productions Sydney, Australia