Marco Speziali
MarcoSpeziali
I blend my love for optimized C++ with the `concept` of zero-cost abstraction and automation, all while maintaining a meticulous approach where details matter
Arox Hardware Srl Italy
Benjamin Höglinger-Stelzer
nefarius
Gaming Input Peripherals Expert, Windows Device Drivers Developer, Austrian Open Source Ambassador
Nefarius Software Solutions e.U. Austria
Louis Dionne
ldionne
Math and programming enthusiast specialized in generic library design and C++ metaprogramming. Member of the C++ Standards Committee, Boost, and author of Hana.
Apple Quebec, Canada
Jolly Monster Studio
jollymonsterstudio
Indie game dev and provider of Unreal Engine tutorials
Jolly Monster Studio Huntsville, Ontario, Canada
Valentin Galea
valentingalea
Technical Director Hangar 13 Games -- previously Halo MCC PC / Gears Of War
Hangar 13 Games London
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania