It's supposed to be an RTS written in Rust, but I still don't know what I'm doing.
Right now it looks like this:
Current features:
- Made easily with ggez!
- Two sprites!
- Units, selecting units, right-clicking to set target
- Right-clicking rocks to turn them into objects
- Noise-based terrain with the noise crate
- Dijkstra-based pathfinding with the pathfinding crate
- Buggy line-of-sight pathfinding override