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Tile RTS

It's supposed to be an RTS written in Rust, but I still don't know what I'm doing.

Right now it looks like this:

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Current features:

  • Made easily with ggez!
  • Two sprites!
  • Units, selecting units, right-clicking to set target
  • Right-clicking rocks to turn them into objects
  • Noise-based terrain with the noise crate
  • Dijkstra-based pathfinding with the pathfinding crate
  • Buggy line-of-sight pathfinding override

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An RTS prototype written in Rust

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