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Simply beautiful open-source icons
A Vulkan game engine with a focus on data oriented design
📚 Freely available programming books
Linux Driver for USB WiFi Adapters that are based on the RTL8812BU and RTL8822BU Chipsets - v5.13.1
A C# port of EnTT, a game engine agnostic Entity-Component-System
game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG
Load Aseprite files for animated sprites in raylib.
A portable, automated template for raylib projects with C++ bindings
A small Raylib C++ template that uses CMake, LDtk, and Box2d
A minimal project template for raylib using CMake that works well in CLion & Visual Studio.
A small template to start your raylib game
A simple and easy-to-use file-format to package resources
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A WebGL graphic library for building scalable Web3D applications
Simultaneous LOD Generation and Rendering for Point Clouds
very good whiteboard SDK / infinite canvas SDK
An open-source, "social" finance management dashboard for you, your family, and friends.
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
machito / animate.less
Forked from animate-css/animate.cssA tiny CSS3 animation library with plug & play options.
Summary of the book The Pragmatic Programmer by Andrew Hunt and David Thomas
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
KTH Algorithm Competition Template Library (... eller KTHs AC-tillverkande lapp)
DSL and compiler framework for automated finite-differences and stencil computation