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[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🎨 The project is designed to create a physically-based rendering at mikumikudance.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
转换网易云音乐 ncm 到 mp3 / flac. Convert Netease Cloud Music ncm files to mp3/flac files.
based on Khronos Vulkan-Samples
A cross-platform, safe, pure-Rust graphics API.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Physical based rendering with Vulkan using glTF 2.0 models
A shader-based software renderer written from scratch in C89
A modern cross-platform low-level graphics library and rendering framework
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
486 lines of C++: old-school FPS in a weekend
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A brief computer graphics / rendering course
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A refreshingly simple data-driven game engine built in Rust
💡 Experimental real-time global illumination renderer 🦀
⭕ Share quick reference cheat sheet for developers.
Free monospaced font with programming ligatures