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    • This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
      C++
      2.1k000Updated Oct 3, 2025Oct 3, 2025
    • ComputerGraphics, Unity, UE, Houdini, Substance Knowledge sum-up
      C++
      3000Updated Jul 31, 2025Jul 31, 2025
    • 3D Graphics Engine
      C
      7000Updated Jun 7, 2025Jun 7, 2025
    • DXUT

      Public
      DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
      C++
      118000Updated Jun 3, 2025Jun 3, 2025
    • A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
      C
      26000Updated Apr 23, 2025Apr 23, 2025
    • d3d12book

      Public
      Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
      C++
      634000Updated Apr 7, 2025Apr 7, 2025
    • GLSL
      0000Updated Mar 23, 2025Mar 23, 2025
    • Vulkan

      Public
      Examples and demos for the new Vulkan API
      GLSL
      2.1k000Updated Mar 23, 2025Mar 23, 2025
    • The main repository for the FidelityFX SDK.
      C++
      282000Updated Dec 12, 2024Dec 12, 2024
    • XX3D

      Public
      3D Game Engine.
      C++
      5000Updated Nov 18, 2024Nov 18, 2024
    • glm

      Public
      OpenGL Mathematics (GLM)
      C++
      2.5k000Updated Apr 3, 2024Apr 3, 2024
    • Cauldron

      Public
      A simple framework for rapid prototyping on Vulkan or Direct3D 12
      C++
      90000Updated Mar 13, 2024Mar 13, 2024
    • Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4
      C#
      7000Updated Feb 1, 2024Feb 1, 2024
    • A selection of media files needed by Cauldron samples
      16000Updated Sep 26, 2023Sep 26, 2023
    • A simple Stable Diffusion WebUI extension that adds a Photopea tab and integration.
      JavaScript
      67000Updated Jul 5, 2023Jul 5, 2023
    • Asset pack for the Vulkan samples repository
      18000Updated May 16, 2023May 16, 2023
    • FidelityFX Denoiser
      C
      22000Updated Oct 25, 2022Oct 25, 2022
    • Single Pass Downsampler (SPD)
      Objective-C
      39000Updated Oct 15, 2022Oct 15, 2022
    • Stochastic Screen Space Reflections (SSSR)
      C
      34000Updated Sep 5, 2022Sep 5, 2022
    • FidelityFX Super Resolution
      C
      172000Updated May 22, 2022May 22, 2022
    • 🐙 🐙图形学论文实现
      C++
      247000Updated Mar 6, 2022Mar 6, 2022
    • Python
      8000Updated Jan 5, 2022Jan 5, 2022
    • An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
      C++
      13000Updated Dec 24, 2021Dec 24, 2021
    • A sample demonstrating hybrid ray tracing and rasterisation for reflections.
      Batchfile
      11000Updated Dec 14, 2021Dec 14, 2021
    • 184000Updated Mar 31, 2021Mar 31, 2021
    • A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
      HLSL
      1.8k000Updated Mar 28, 2021Mar 28, 2021
    • UEViewer

      Public
      Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
      C++
      538000Updated Feb 26, 2021Feb 26, 2021
    • My OpenGL playground.
      C
      5000Updated Aug 20, 2020Aug 20, 2020
    • Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
      C++
      2.9k000Updated Aug 2, 2020Aug 2, 2020
    • RenderLab

      Public
      App of RTR, PTR and Editor
      C++
      124000Updated Jul 30, 2020Jul 30, 2020