Stars
A bump allocator that uses fixed-size chunks to ensure non-amortized O(1) allocations
Simple profiler scopes for wgpu using timer queries
libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + W…
Single-header dependency-free BVH construction and traversal library.
Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
A curated list of Game Boy Advance development resources
A collection of inspiring lists, manuals, cheatsheets, blogs, hacks, one-liners, cli/web tools and more.
Master programming by recreating your favorite technologies from scratch.
Curated list of project-based tutorials
A curated list of data oriented design resources.
The book "Performance Analysis and Tuning on Modern CPU"
Cross-platform ncurses Spotify client written in Rust, inspired by ncmpc and the likes.
Rust wrapper for Apple Matrix Coprocessor (AMX) instructions
AWS Lambda Power Tuning is an open-source tool that can help you visualize and fine-tune the memory/power configuration of Lambda functions. It runs in your own AWS account - powered by AWS Step Fu…
Rust minimalistic base starter template.
A companion repository for the io_uring by Example article series
A packet oriented Linux kernel function call tracer
Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
dcc - a C compiler which explains errors to novice programmers
🦀 Small exercises to get you used to reading and writing Rust code!
A collection of handy Bash One-Liners and terminal tricks for data processing and Linux system maintenance.
Imaging, analysis, and simulation software for radio interferometry
Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are prov…
Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.