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  1. ApertureIO ApertureIO Public

    ApertureIO is a C++ abstraction layer over Vulkan. For prototyping and messing around with GPU rendering and computation for developing graphics based applications.

    C++

  2. Tiny Tiny Public

    C++ Computer Graphics Maths Library

    C++

  3. EscapeEngine EscapeEngine Public

    A toy render engine written with a vulkan backend and it's own entity, component, system.

    C++

  4. raytracing-sdl raytracing-sdl Public

    Raytracing-SDL is a implementation of Peter Shirley's Ray Tracing in One Weekend rendering directly to a window GUI via SDL2.

    C++