android: add platform config to set an FPS setting when blocking_event_loop is enabled
#594
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Currently in my app I have a task scheduling updates continuously but this introduces latency and uneeded cpu usage. Instead we can make the receiver optionally call .recv_timeout() inside the main event loop. In fact all native platforms in miniquad should use an FPS by default instead of continuous drawing.
(on android you dont want to continuous draw() or else it will drain battery. In fact you dont want to do this on most platforms)