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teamLab
- Tokyo, Japan
Stars
A method for converting static 2D images into 3D spinning motion illusions using phase-shifted filters and AI-generated depth maps. This technique creates the perception of three-dimensional moveme…
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Ray tracing and hybrid rasterization of Gaussian particles
Amplify Occlusion V2 ported to URP 2022.2
A feature-rich command-line audio/video downloader
Modular node graph based noise generation library using SIMD, C++17 and templates
Unofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]
Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization
repository to research & share the machine learning articles
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT
3D reproduction of TSA Master keys
witalosk / KlakSpout
Forked from keijiro/KlakSpoutSpout plugin for Unity (for Unity 2022 or later)
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Demo 2D implementation of radiance cascade global illumination in Unity.
Play with fluids in your browser (works even on mobile)
Mixbox is a library for natural color mixing based on real pigments.
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Toy Gaussian Splatting visualization in Unity