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The de facto operating system developed for the cult of Ayumu "Osaka" Kasuga.
A tiny BSP and ECS based game engine written in Rust, designed for extremely low end devices
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
a multi-system chiptune tracker compatible with DefleMask modules
A game engine editor for the Quake engine designed to modernize and streamline the development process for mods and games.
An experimental VoxelSpace engine for the Atari ST
Repository for the main Dockerfile with the OpenWorm software stack and project-wide issues
Descent 3: Piccu Engine, a version of the game Descent 3 focused on quality-of-life improvements.
Terrain rendering algorithm in less than 20 lines of code
The open source, cross platform level editor for idtech games
Pragma is an custom Q2 derived engine with strong focus on QC scripting and modding capabilities, due to heavy redesign it is not compatible with vanilla Q2
A Total-conversion-mod for the DarkPlaces engine all about mecha combat. See website for more info:
Project Exodus - Unity to Unreal scene/project transfer tool.
A compact, efficient Prolog interpreter written in plain-old C.
Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)