Full-featured Cross-platform GameBoy emulator. Forever boys!
You can start a game with the following command. The following example uses the built-in game "SUPER MARIOLAND":
$ cargo run --release -- "./res/sml.gb"The following options are supported:
-a, --enable-audio    Enable audio, default is false
-x, --scale-factor    Scale the video by a factor of 1, 2, 4, or 8
Gameboy is developed in Rust and has been thoroughly tested on Windows, Ubuntu, and Mac.
This project depends on the following Rust libraries, which have native dependencies:
You may need to install the native dependencies these libraries require before running this emulator.
For Ubuntu Linux, you can run:
sudo apt install libasound2-dev # Install CPAL dependencies
sudo apt install libxkbcommon-dev libwayland-cursor0 libwayland-dev # Install MiniFB dependenciesFor Windows, you should install Microsoft C++ Build Tools.
                _n_________________
                |_|_______________|_|
                |  ,-------------.  |
                | |  .---------.  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  `---------'  | |
                | `---------------' |
                |   _ GAME BOY      |
   Up           | _| |_         ,-. | ----> Z
Left/Right <--- ||_ O _|   ,-. "._,"|
  Down          |  |_|    "._,"   A | ----> X
                |    _  _    B      |
                |   // //           |
                |  // //    \\\\\\  | ----> Enter/BackSpace
                |  `  `      \\\\\\ ,
                |________...______,"
Thanks to Blargg's Gameboy hardware test ROMs, I can easily verify my code. Run tests with the command:
$ cargo run --example blargg| Test Name | Result | 
|---|---|
| cpu_instrs | |
| instr_timing | 
- Gbdev
- Open Game Boy Documentation Project
- LR35902 Opcodes
- LR35902 Opcodes Table
- Game Boy Memory Map
- Game Boy Technical Data
- awesome-gbdev
- List of MBC roms
- Roms download
MIT.