I'm a software engineer from Sweden with experience in graphics, simulation and embedded development. I'm also a general tinkerer with a passion for learning.
- Stockholm, Sweden
- info.rlyeh.nu
Stars
A pure WASM based game engine/editor that aims to recreate the vibe of Flash games
A diffusion model to colorize black and white images
Nebula is an open-source and free-to-use modern C++ game engine.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Deferred Vulkan rendering playground using Crytek's Sponza scene