Ray Tracing in One Weekend
RayTracing
Resources for The Ray Tracing in One Weekend Book Series
GPUOpen Libraries & SDKs
GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
Ligo
Ligo04
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.
Shenzhen University Shenzhen
Markus Worchel
mworchel
PhD student in Computer Graphics at TU Berlin.
Interested in (differentiable) rendering, inverse graphics, and GPGPU.
TU Berlin Berlin, Germany
Academy Software Foundation
AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
uniflare
uniflare
DISCLAIMER - This is my personal GitHub, no liabilities or responsibilities will be assumed.
Crytek Frankfurt am main
Apress
Apress
Source code for books published by Apress. For more information go to www.apress.com/source-code.
New York
Crytek
CRYTEK
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming.
Frankfurt am Main, Germany
Mitsuba Physically Based Renderer
mitsuba-renderer
A Retargetable Forward and Inverse Renderer
Switzerland
Yaoyi Bai
VElysianP
Ph.D. candidate in Computer Science at UCSB (graphics, rendering, appearance)
┓( ´∀` )┏
UCSB/UPENN/WHU Santa Barbara, CA/Philadelphia, PA
Xavier Chermain
xavierchermain
I am a researcher at INRIA Nancy, in the MFX team since December 2022. My research focuses on physically based rendering and appearance fabrication.
INRIA Nancy, France Nancy
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden