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@keith2018
Keith keith2018
Graphic & AI

Shanghai

@RayTracing
Ray Tracing in One Weekend RayTracing
Resources for The Ray Tracing in One Weekend Book Series
@GPUOpen-LibrariesAndSDKs
GPUOpen Libraries & SDKs GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
@GPUOpen-Effects
GPUOpen Effects GPUOpen-Effects
Real-time visual effects from the GPUOpen initiative
@ubisoft
Ubisoft ubisoft
Ubisoft open source projects.
@trevordblack
Trevor David Black trevordblack
Rendering Engineer

CA Bay Area

@Pikachuxxxx
Phani Srikar Pikachuxxxx
Graphics Programmer | 90% of my body is made of games

Bangalore, India

@Ligo04
Ligo Ligo04
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.

Shenzhen University Shenzhen

@ChaosGroup
Chaos ChaosGroup
Makers of the popular V-Ray, Corona and Vantage renderers
@mworchel
Markus Worchel mworchel
PhD student in Computer Graphics at TU Berlin. Interested in (differentiable) rendering, inverse graphics, and GPGPU.

TU Berlin Berlin, Germany

@Tencent
Tencent Tencent

Shenzhen, China

@skywind3000
Linwei skywind3000
Coding since 1991

PRC

@AirGuanZ
Z Guan AirGuanZ
Graphics Programmer

Shanghai, China

@NVIDIAGameWorks
NVIDIA GameWorks NVIDIAGameWorks
NVIDIA Technologies for game and application developers
@AcademySoftwareFoundation
Academy Software Foundation AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
@Ubpa
Ubpa Ubpa
USTC CG Master

Tencent/IEG, USTC/GCL Shenzhen, China

@uniflare
uniflare uniflare
DISCLAIMER - This is my personal GitHub, no liabilities or responsibilities will be assumed.

Crytek Frankfurt am main

@Apress
Apress Apress
Source code for books published by Apress. For more information go to www.apress.com/source-code.

New York

@CRYTEK
Crytek CRYTEK
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming.

Frankfurt am Main, Germany

@tomlooman
Tom Looman tomlooman
Game Programmer & Educational Content Creator with Unreal Engine 5

Netherlands

@AdamYuan
AdamYuan AdamYuan

Tencent IEG ShangHai

@jose-villegas
José Villegas jose-villegas
Game Developer, Lead Developer & Graphics Programmer

Berlin - Germany

@mitsuba-renderer
Mitsuba Physically Based Renderer mitsuba-renderer
A Retargetable Forward and Inverse Renderer

Switzerland

@VElysianP
Yaoyi Bai VElysianP
Ph.D. candidate in Computer Science at UCSB (graphics, rendering, appearance) ┓( ´∀` )┏

UCSB/UPENN/WHU Santa Barbara, CA/Philadelphia, PA

@xavierchermain
Xavier Chermain xavierchermain
I am a researcher at INRIA Nancy, in the MFX team since December 2022. My research focuses on physically based rendering and appearance fabrication.

INRIA Nancy, France Nancy

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@QianMo
浅墨(毛星云) QianMo
Game Programmer

Tencent Shenzhen, China

@mmp
Matt Pharr mmp

San Francisco, CA

@sebh
SebH sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5

Personal work Stockholm, Sweden

@planetchili
chili planetchili

Planet Chili Japan

@TheCherno
Yan Chernikov TheCherno

Melbourne, Australia

@lllyasviel
lllyasviel
Lvmin Zhang (Lyumin Zhang)
@yuanming-hu
Yuanming Hu yuanming-hu
Ph.D. in Computer Science (MIT CSAIL) Creator of Taichi Lang