Skip to content
View YanbingXu's full-sized avatar

Block or report YanbingXu

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
YanbingXu/README.md

Hi there, I'm Yanbing Xu ๐Ÿ‘‹

Typing SVG


๐Ÿง‘โ€๐Ÿ’ป About Me

I'm a graphics engineer specializing in real-time rendering and global illumination. With a master's degree in Communication and Information Systems from NUAA, I focus on cutting-edge rendering techniques and their practical applications in game engines and simulation platforms.

  • ๐ŸŒŸ Expertise: Real-time ray tracing, GI algorithms, path tracing, denoising, and USD-based simulation
  • ๐Ÿ›  Tech Stack: C++ ยท Vulkan ยท DXR ยท OpenGL ยท Unreal Engine ยท Unity ยท OpenUSD
  • ๐Ÿ”ฌ Research Interests: Advanced rendering pipelines, simulation frameworks, and graphics-AI integration
  • ๐Ÿš€ Goal: Pushing visual quality boundaries through innovative rendering solutions

๐Ÿ›  Tech Stack


๐Ÿš€ Featured Projects

A high-performance real-time path tracing engine featuring:

  • DXR 1.0/1.1 support with multiple BVH implementations
  • SVGF denoising for noise reduction
  • Radiance caching techniques
  • Vulkan backend implementation

Optimized DDGI implementation for real-time applications:

  • Real-time global illumination solution
  • Vulkan-based rendering pipeline
  • High-performance probe management

USD-driven simulation framework with:

  • Hydra multi-renderer backend support
  • NVIDIA Isaac Sim compatibility
  • PhysX integration for physics simulation
  • Extensible architecture for various render delegates

DLSS-like super resolution solution featuring:

  • Custom temporal upscaling algorithm
  • UE plugin integration
  • Vulkan/Linux backend support
  • Performance optimization for real-time applications

๐Ÿ“ˆ GitHub Activity

GitHub Activity Graph


๐Ÿ“ซ Let's Connect

Email GitHub


๐Ÿ† Achievements

GitHub Trophies



Thanks for visiting! Have a great day! ๐Ÿ˜Š

Popular repositories Loading

  1. github-slideshow github-slideshow Public

    A robot powered training repository ๐Ÿค–

    HTML

  2. leetcode leetcode Public

    Java

  3. lihang-code lihang-code Public

    Forked from fengdu78/lihang-code

    ใ€Š็ปŸ่ฎกๅญฆไน ๆ–นๆณ•ใ€‹็š„ไปฃ็ ๅฎž็Žฐ

    Jupyter Notebook

  4. deeprm_reforement_learning deeprm_reforement_learning Public

    Forked from liucyao/deeprm_reforement_learning

    ๅŸบไบŽๆทฑๅบฆๅผบๅŒ–ๅญฆไน ็š„่ต„ๆบ่ฐƒๅบฆ็ ”็ฉถ

    Python

  5. processingProject processingProject Public

    Processing

  6. Real-Time-Rendering-4th-Bibliography-Collection Real-Time-Rendering-4th-Bibliography-Collection Public

    Forked from QianMo/Real-Time-Rendering-4th-Bibliography-Collection

    Real-Time Rendering 4th (RTR4) ๅ‚่€ƒๆ–‡็Œฎๅˆ้›†ๅ…ธ่— | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

    HTML