Stars
📘开源的多平台自定义源资源聚合工具。支持小说、漫画阅读、视频播放、聚合搜索、分类排行等, 也支持本地资源TXT、EPUB
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
Tool for generating Clang's JSON Compilation Database files for make-based build systems.
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Fast, Low-Memory, Easy Excel .NET helper to import/export/template spreadsheet (support Linux, Mac)
Visual Studio Code extension for Blender development.
Autocomplete modules for Blender python API
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Gameplay-Ability-System For Unity
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Unity C# reference source code.
Utility scripts that can be useful in Unity Dots
A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.
Pathfinding - using Unity Navmesh, ECS and Burst
A demo implementation of Unity Entity Component System with NavMesh
Runtime NavMesh dynamic building for Unity Entities.
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
A fully dynamic planar navmesh for Unity supporting agents of any size