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School of Computer Science and Engineering, SYSU
- Guangzhou, China
- https://wenretium.github.io/
Stars
A stylized water shader (and material presets) for Unity.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
🔊 Text-Prompted Generative Audio Model
[ICML 2024] 🍅HumanTOMATO: Text-aligned Whole-body Motion Generation
Official PyTorch implementation of the paper "TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis" ICCV 2023
Open-Sora: Democratizing Efficient Video Production for All
This repository contains an example script to convert from a SMPL model to a bvh file.
[CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model
InstantID: Zero-shot Identity-Preserving Generation in Seconds 🔥
This repository provides motion datasets collected by Bandai Namco Research Inc
Official implementation of "Generative Human Motion Stylization in Latent Space", ICLR'24
Official implementation of "MoMask: Generative Masked Modeling of 3D Human Motions (CVPR2024)"
Solving SMPL/MANO parameters from keypoint coordinates.
A tool to fit SMPL parameters from 3D-pose datasets that contain key-points of human body.
(CVPR 2023) Pytorch implementation of “T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations”
The official implementation of the paper "Human Motion Diffusion as a Generative Prior"
[SIGGRAPH 2022] ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS.
Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)
Official implementation of AnimateDiff.
A Collection of Variational Autoencoders (VAE) in PyTorch.
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
Unconditional Motion Synthesis from Diverse Data
codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)
Bringing Characters to Life with Computer Brains in Unity
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]