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This is an online course where you can learn and master the skill of low-level performance analysis and tuning.

C++ 3,358 331 Updated Nov 25, 2025

3D Content Creation Tools

C 3,721 389 Updated Nov 24, 2025

Base branch of the university engine I made with some of my classmates.

C++ 5 Updated Sep 1, 2025

A 2D implementation of Radiance Cascades in Unity URP

C# 120 7 Updated Mar 2, 2025

FFmpeg Assembly Language Lessons

11,217 356 Updated Nov 7, 2025

A highly optimized CPU renderer.

C++ 1 Updated Jan 16, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,030 65 Updated Nov 24, 2025

Code developed for articles in the "Journal of Graphics Tools"

MATLAB 485 75 Updated Aug 28, 2023

This repository is a curated collection of resources, tutorials, and practical examples designed to guide you through the journey of mastering CUDA programming. Whether you're just starting or look…

415 36 Updated Feb 22, 2025

Experimental real-time renderer with support for dynamic global illumination

Rust 423 17 Updated Apr 26, 2025

Implement the denoise in real time ray tracing based on joint bilateral filter

C++ 4 2 Updated Oct 5, 2023

Ray Traced Ambient Occlusion

C++ 5 Updated Feb 5, 2025

Implementation of spatiotemporal variance guided filtering

C++ 22 1 Updated Mar 4, 2025

A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)

C++ 45 4 Updated Jun 20, 2024

NVIDIA Real-time Denoising (NRD) library

HLSL 648 56 Updated Nov 17, 2025

SH for HLSL 2021

C++ 236 5 Updated Mar 1, 2025

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

C++ 63 8 Updated Dec 25, 2020

Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism

C 13 1 Updated May 31, 2018

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

C++ 96 7 Updated Nov 23, 2025

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 948 65 Updated Nov 19, 2025
C++ 57 8 Updated Dec 14, 2020

Modern toy DirectX 12 renderer

C++ 166 5 Updated Oct 25, 2024

A fully bindless, PBR & IBL render engine in DirectX 12

C++ 1 Updated Oct 9, 2024

DirectX 12 Renderer

C++ 358 32 Updated Jun 22, 2021

Blazingly fast Vulkan glTF Viewer

C++ 119 7 Updated Nov 25, 2025

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

C++ 587 61 Updated Nov 18, 2020

Math library using HLSL syntax with multiplatform SIMD support

C++ 983 61 Updated Oct 18, 2025

SSR solution for Unity URP

C# 504 26 Updated Apr 26, 2024

Portable VS Build Tools installer

C 862 42 Updated Feb 24, 2025
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