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Fix "NoMBF21" behavior #107
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Just a heads up, the language file itself shouldn't be changed. Historically this was done through Graf's spreadsheet on Google and then pulled in later, but we'll be looking into different options for the future. For now you can ignore it |
src/gamedata/options.cpp
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| { "comp_stairs", &dsda_options::comp_stairs, 0, 1 }, | ||
| { "comp_ledgeblock", &dsda_options::comp_ledgeblock, 0, 1 }, | ||
| { "comp_friendlyspawn", &dsda_options::comp_friendlyspawn, 0, 1 }, | ||
| { "comp_reservedlineflag", &dsda_options::comp_friendlyspawn, 0, 1 }, |
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why do I feel like this is just an oversight?
Fixes #36
Early attempt at fixing a poor Graf implementation and better matching the MBF21 spec. I've not been able to consistently test this PR properly, while E2M7's step-up crates in the northeast corner of the map aren't blocking the player, I've not yet consistently reproduced a scenario that actually marks them as player-blocking. I'll test further, soon.