Nazeeefa
Nazeeefa
Interests: data stewardship, web development (UX/UI), data visualisation, training, community development, and long-read sequencing technologies.
Nordic
Jason Rohrer
jasonrohrer
Since 2004, I have designed, programmed, and released 18 games, including Passage, Sleep Is Death, and The Castle Doctrine. Working on One Hour One Life.
New Hampshire, USA