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Odin bindings for ZeroMQ distributed messaging library.
The Patterns of Scalable, Reliable, and Performant Large-Scale Systems
karl-zylinski / odin-joltc
Forked from nadako/odin-joltcOdin bindings for Jolt
Rapid Engine is a game engine featuring a visual node-based scripting language called CoreGraph. Written in C with the Raylib library
Library for collision detection between two convex shapes
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Augmented Vertex Block Descent (AVBD) reference implementation
FlatBuffers: Memory Efficient Serialization Library
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Mirror of the open source (Free BSD licence) libraries developed by Eskil Steenberg. (gamepipeline.org)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
An Unreal Engine plugin that allows direct (deep) links into the Unreal editor
Tracy profiler bindings/wrapper for the Odin programming language
Android native example application completely written in Odin
A native, user-mode, multi-process, graphical debugger.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A simple and easy-to-use library to enjoy videogames programming
From anywhere you can type, query and stream the output of any script (e.g. an LLM)