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ghee-goo games
- Salt Lake CIty, UT USA
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02:49
(UTC -07:00)
Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
CinderBlock for Azure Kinect and compatible cameras
Simple Micropython Webserver for controlling LEDs attached to a Pimoroni Plasma 2350 W
Real-time hand tracking using C++
Kaleido: Open-sourced multi-subject reference video generation model, enabling controllable, high-fidelity video synthesis from multiple image references.
CinderBlock for the Stereolabs Zed2i depth camera
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Rendere…
The repository provides code for running inference and finetuning with the Meta Segment Anything Model 3 (SAM 3), links for downloading the trained model checkpoints, and example notebooks that sho…
ComfyUI wrapper for segment anything 3
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
An open visual programming system designed for fast development and long-term preservation of digital art and creative exploration
TiXL is an open source software to create realtime motion graphics.