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07:15
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- @robinsaviary.com
Stars
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Woof! is a continuation of the Boom/MBF bloodline of Doom source ports
The open-source, cross-platform level editor for id Tech based games.
A simple cross platform template for windows, linux, and MacOS
a nearly infinite 3d museum, dynamically generated from wikipedia
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
One framework for creating powerful cross-platform games.
A simple and easy-to-use file-format to package resources
A simple library to read and write WAV files for the Odin programming language.
Radiance cascades implementation with Odin and OpenGL
Odin version of my toy Vulkan game engine
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
WIP Odin rendering library with minimal dependencies, Raylib-inspired
Bytecode interpreter for Lox (with lists), written in Odin, with a Wasm playground. Based on the second half of Crafting Interpreters.
A simple and easy-to-use raylib projects builder
Rapid Engine is a game engine featuring a visual node-based scripting language called CoreGraph. Written in C with the Raylib library
A community sourced database of game controller mappings to be used with SDL Game Controller functionality
A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
small immediate-mode UI library with a focus on design and animation
Software synthesizer based on the SoundFont 2 specifications
💊 Application to use ReVanced on Android