Highlights
- Pro
Stars
OpenNL a library of linear solvers for sparse matrices on the CPU and the GPU
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
A set of reusable functions to integrate IPC into an existing simulation.
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
The code to accompany "Constant Time Stateless Shuffling and Grouping"
Compiler for multiple programming models (SYCL, C++ standard parallelism, HIP/CUDA) for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous progra…
A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX
A fast, multi-target voronoi tessellator using the SYCL framework
a programming library with geometric algorithms
MolSurfComp is a Matlab package for molecular surface computation, in particular, for the solvent excluded surface (SES). It allows to compute all SES-singularities a priori, which is based on a ne…
A set of data-oriented wrappers around the python API of Blender.
vissarion / volesti
Forked from GeomScale/volestiPractical volume computation and sampling in high dimensions
Single-header dependency-free BVH construction and traversal library.
Real-time fluid simulation engine running on GPU with Vulkan