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Microsoft
- Redmond, WA
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botw-decomp Public
Forked from zeldaret/botwDecompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
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megaton-example Public
This is an example/playground for new megaton development
C++ UpdatedSep 10, 2025 -
shared-controls Public
Common React controls for my projects
TypeScript MIT License UpdatedSep 2, 2025 -
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tokio Public
Forked from tokio-rs/tokioA runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Rust MIT License UpdatedAug 3, 2025 -
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vite-tsconfig-paths Public
Forked from aleclarson/vite-tsconfig-pathsSupport for TypeScript's path mapping in Vite
TypeScript MIT License UpdatedJun 30, 2025 -
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AsmVsZombies Public
Forked from vector-wlc/AsmVsZombiesWindows 高精度代码注入式键控框架
C++ GNU General Public License v3.0 UpdatedMay 14, 2025 -
mdBook Public
Forked from rust-lang/mdBookCreate book from markdown files. Like Gitbook but implemented in Rust
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sead Public
Forked from open-ead/seadDecompilation of sead: the standard C++ library for first-party Nintendo games
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botw-symbols Public
Tool for building modules to statically link with BotW
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nnheaders Public
Forked from open-ead/nnheadersRepository of user created nnsdk headers.
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botw-save-state Public
A BOTW 1.6.0 Switch save state mod for speedrun practices
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botw-research-trace Public
Tool for injecting trace events into BOTW for research purposes
Rust UpdatedMar 7, 2025 -
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vite-proxy-serve-static Public
Forked from Rapidys/vite-proxy-serve-staticTypeScript UpdatedFeb 1, 2025 -
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ukingidatool Public archive
Tool to extract symbols and types from DWARF and import into IDA for BOTW decomp