I got some questions of how to run the game:
- You need the original game data (either ADF files or extracted files like Party_char.amb etc).
- Put these files next to the downloaded executable file called Ambermoon.net.exe.
- If you have not yet, install the latest .NET framework for Windows.
- The game only runs on Windows as of now.
- If it still doesn't work try to start from Windows CMD and check for error printouts.
- If this still doesn't help please file an issue on the Issue tracker.
| Version | Windows 64bit | Linux 64bit |
|---|---|---|
| 0.1.2 beta | Download | Download |
| 0.1.1 beta | Download | Download |
Older releases can be found here. Other platforms will follow.
Ambermoon.net should become a full C# rewrite of Ambermoon. For the first version the original game data will be used (but not provided). The loader will be able to load ADF disk files or the extracted files like Party_char.amb etc.
Later maybe new data (enhanced textures, etc) may be provided or even the possibility to mod several things.
First focus lies on loading and decrypting data so parts of this project can be used by others to read and understand the original game data as well.
I also created another github project called Ambermoon for providing resources and research the game data. Feel free to have a look or contribute.
Let's bring this game to life on modern PCs with modern resolutions and graphic APIs. :)
You may also checkout my already working Settlers I rewrite at freeserf.net.
| Key | Description |
|---|---|
| Up | Move up (2D) or forward (3D) |
| Down | Move down (2D) or backward (3D) |
| Left | Move left (2D) or turn left (3D) |
| Right | Move right (2D) or turn right (3D) |
| F11 | Toggle fullscreen mode |
| ESC | Close ingame windows |
| Num1-Num9 | Buttons 1-9 |
| 1-6 | Set party member 1-6 as active |
| F1-F6 | Open inventory of party member 1-6 |
- Version 0.1.2 beta: Added more spells, added damage display on battle field, added critical hits
- Version 0.1.1 beta: Fixed end battle crash, fixed monster death animation, added firepillar spell
- Version 0.1.0 beta: Many improvements to battles and UI, some spells do damage or have effects now
The following versions are pre-beta versions:
- Version 1.1.21: Added spell list, many additions and fixed regarding chests, inventory and battles, bugfixing
- Version 1.1.20: Improved battle animations, added first test spell, fix flee logic
- Version 1.1.19: Improvements, additions and fixes for battles
- Version 1.1.18: First battle implementation (no spells yet, beta status)
- Version 1.1.17: Bugfixing
- Version 1.1.16: Added 3D NPCs interaction, turn toward monsters, active spells and items, bugfixing
- Version 1.1.15: Added 3D NPCs/monsters with movement (still WIP), bugfixing
- Version 1.1.14: Added 2D NPCs and rudimentary conversation window, bugfixing
- Version 1.1.13: One-time events now working, UI improvements, bugfixing
- Version 1.1.12: Added many inventory features, bugfixing
- Version 1.1.11: Added player stat window, improved fading
- Version 1.1.10: Travel improvements, equipment window additions, bugfixes
- Version 1.1.9: Added 3D animations, bugfixes
- Version 1.1.8: Added display of OUCH when movement is blocked, bugfixes
- Version 1.1.7: Added swimming, fixed tile blocking (also with transports)
- Version 1.1.6: Added dice100 event, added trigger condition for text popups, numpad arrows in 3D now work as in original game
- Version 1.1.5: Added text inputs (e.g. for riddlemouth), improved transport handling
- Version 1.1.4: Added 3D map interaction, riddlemouths and transports, bugfixing
- Version 1.1.3: Added text, decision and event popups, bugfixing
- Version 1.1.2: Bugfixing
- Version 1.1.1: Game will now use chest locked states and map changes from savegames, bugfixing
- Version 1.1.0: Added option and load game menu, added savegame loading, fixed 3D textures, bugfixing
- Version 1.0.19: Added portrait borders and character bars, added buttons for 2D/3D maps and inventory
- Version 1.0.18: Map names, empty portrait slots, dead character portrait, bugfixes
- Version 1.0.17: Character info, names at portraits, active member logic, fade effects
- Version 1.0.16: Better window handling, disabled scrollbars and item slots, bugfixes
- Version 1.0.15: Added equipment, scrollbars, improved item dragging, many bugfixes
- Version 1.0.14: Added inventory and item drag&drop
- Version 1.0.13: Moving with mouse, map transition fading effect, chest items, change tile events, portraits, initial savegame used
- Version 1.0.12: Added cursors, added first version of chest map events
- Version 1.0.11: Fixed map changes, world map now uses a smaller sprite (not the correct yet)
- Version 1.0.10: Fixed 3D map crash, improved map event handling
- Version 1.0.9: Added floor billboards like holes/lava, fixed billboards
- Version 1.0.8: Lots of 3D improvements.
- Version 1.0.7: Smoother 3D movement (thanks to Metibor), new flag "LegacyMode" in config to use lower 3D fps
- Version 1.0.6: Now uses the updated executable loader for item loading
- Version 1.0.5: All ADF files can now be used (OFS, FFS, INTL, DIRC)
- Version 1.0.4: Config now allows to specify if to use an external data path or the application folder (default)
- Version 1.0.3: Fixed startup exceptions related to wrong data path
- Version 1.0.2: Improved 2D movement and rendering
- Version 1.0.1: Added 3D map events and collision detection
- Version 1.0.0: First release (2D and 3D map movement, 2D map events and collision detection)
If you want to support this project you can donate with PayPal.
You can also flattr.
Thank you very much.
If you want to help use the issue tracker to report bugs or create pull requests.
I appreciate any kind of help.
Special thanks to:
- Metibor
- Thallyrion
- a1exh
- Karol-13
