Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v1.10.8
Release v1.10.8
Fixed some text display issues. For example the magic parchment in the black mountains (advanced version) wasn't fully displayed and couldn't be scrolled.
Also added the logic for occupied hands and fingers. The savegame tracks it when rings, weapon or shields are equipped or unequipped. It isn't really useful in the remake but maybe important if the savegames are used on the Amiga.
v1.10.7
v1.10.6
v1.10.5
Release v1.10.5
THIS HAS A CRUCIAL SAVE BUG. DON'T USE THIS. USE 1.10.6 WHEN IT IS AVAILABLE!
- Ambermoon Advanced update 1.31
- Savegame names are no longer stored in game config but inside the savegame folders (Saves.cfg)
- Fixed wrong APR calculation (old savegames will not have lower APR though)
- Fixed APR reward event
- Fixed a bug where the 2D fow was shown over 3D maps in rare cases
- Fixed crash when looking at some NPCs like Gryban
- Some fixes and improvements
v1.10.4
v1.10.3
v1.10.2
v1.10.1
Release v1.10.1
- 3rd episode of Ambermoon Advanced was added (german only for now)
- Light is now updated correctly after waiting for several hours
- Spell book and read magic buttons are no longer available for non-magic chars when opening camp
- Tiles in 3D are no longer explored if the active player is blind or the party can't see due to darkness
- Fixed some cheats and added new ones
- Game is now continued/started in main menu with space or enter key
- Looted chests and opened doors will now update their automap icons automatically
- Looted treasures will now remove their automap icon automatically
- Fixed shader error handling which led to crashes on some systems even though everything was ok
- Fixed some shader issues which caused problems on some systems
- Fixed 2D random animations and auto-poison
- WASD movement no longer works when overweight is active
- A lot of small fixes and improvements
v1.10.0
Release v1.10.0
- Fixed/improved some monster animations in battle
- Fixed a text render bug where a space before a newline produced two newlines
- Fixed crash when some players fled and the last one gets unable to act (e.g. cursed)
- Fixed wrong defense values in character info (inventory)
- Minor improvements for fading during 3D map changes
- Some possible crash fixes
- Some more Czech text fixes