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Releases: Pyrdacor/Ambermoon.net

v0.2.1beta

29 Jan 11:23

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v0.2.1beta Pre-release
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Release v0.2.1beta

  • Added save game menu
    • Game are now saved in legacy format (either in a folder called "Saves" next to the program or in the original save folder)
  • Added option menu
    • Removed floor/ceiling texture options
    • Removed text justification option
    • Added options for screen ratio, resolution and fullscreen
    • Those 3 graphic options will have immediate effects when closing the option menu
    • All option changes are stored to the configuration file so they are memorized for next program execution
  • Fixed crash when opening the load menu without savegames
  • Right clicking on the arrow buttons in a "pick amount" box will now set the amount to max value (up arrow) or min value (down arrow)

v0.2.0beta

27 Jan 16:20

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v0.2.0beta Pre-release
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Release v0.2.0beta

  • Added 2 builtin game versions (1.01 german and 1.07 english)
  • Added a version selector where you can pick a game version to use
  • Added movement with W,A,S,D
  • Improved configurations
    • If possible it is loaded and saved in the program folder (next to the Ambermoon executable)
    • Otherwise it is stored in or loaded from the appdata folder
  • Fixed crashes in battle position window
  • Bugfixes

v0.1.8beta

19 Jan 14:48

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v0.1.8beta Pre-release
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Release v0.1.8beta

  • Fixed combat backgrounds for 2D and 3D
  • Added waiting functionality
    • Wait with hourglass button (wait for x hours)
    • Wait by clicking with the Zzz cursor (wait for 5 minutes per click)
  • Map characters (e.g. monster) with multiple objects (e.g. Gizzek groups) will now work and don't lead to a crash on map enter

v0.1.7beta

18 Jan 16:26

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v0.1.7beta Pre-release
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Release v0.1.7beta

  • Monsters in 2D will now trigger monster eye if they see you
  • They will also chase you and move more frequently when they see you
  • Battles will be started on contact with 2D monsters
  • Improved "failed flight" message handling
  • Added hourglass (wait) functionality

v0.1.6beta

14 Jan 10:16

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v0.1.6beta Pre-release
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Release v0.1.6beta

  • Added crosshair cursor functionality
    • When clicking right on a 2D map a crosshair cursor is shown which will pick the appropriate action like look, touch or talk.
  • In 3D when right-clicking at the center nearby map objects are interacted with
  • When right-clicking the corner arrows in 3D map view a 90° or 180° rotation is performed
  • In 2D map the mouse wheel can be used to toggle between cursors for Eye, Hand and Mouth
  • This release also contains a 32 bit Windows version which will be provided for all following releases as well

v0.1.5beta

13 Jan 10:28

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v0.1.5beta Pre-release
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Release v0.1.5beta

  • Added battle loot window
  • Added battle position window
  • Added spell block animation
  • Added anti-magic buff effect for spell blocking
  • Items that provide battle spells are now usable in battle
  • Fixed player positioning and map scrolling when loading a game on a world map
  • Improved battle projectile display
  • Fixed some issues in chest window

v0.1.4beta

11 Jan 12:09

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v0.1.4beta Pre-release
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Release v0.1.4beta

  • Added all remaining battle spells
    • Wind spells
    • Earth spells
    • Blink
    • Waterfall
  • Fix: Monsters will no longer cast row spells on empty rows

v0.1.3beta

05 Jan 11:01

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v0.1.3beta Pre-release
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Release v0.1.3beta

  • Added more spells
    • Ghost weapon
    • All alchemistic battle spells
      • Hurry / Mass hurry
      • Magical barrier/attack spells
      • Anti-magic barrier spells
    • All mystic battle spells
      • Show monster LP
      • Monster knowledge
    • All healing battle spells
      • LP healing spells
      • All curse removing spells
  • Text wrapping will no longer lead to a crash if a word is too long to wrap (this fixed some crashes on casting spells with long names)
  • Curse spells will now show a 'hurt splash' on player portraits
  • Spell immunity (and spell blocking) is no longer considered on spells cast by friends (e.g. blocking a heal)
  • Tooltip LP of characters on the battlefield is now updated (after receiving damage or healing)
  • Buffs are now shown during battle

v0.1.2beta

18 Dec 14:35

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v0.1.2beta Pre-release
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Release v0.1.2beta

  • Added critical hits
  • Fixed learned spells
  • Added damage display to battle field
  • Added more spells
    • Anti-undead spells
    • Ice spells
    • Magic projectile and arrows
    • LP and SP stealer

v0.1.1beta

09 Dec 14:45

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v0.1.1beta Pre-release
Pre-release

Release v0.1.1beta

  • Fixed monster death animation
  • Added firepillar spell with animation
  • Fixed update of battle field color markers (yellow and orange markers)
  • Fixed a crash after a battle ends because party members had fled
  • Post-battle events are now correctly executed

This version is the first one which is also released for Linux.