Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v0.2.1beta
Release v0.2.1beta
- Added save game menu
- Game are now saved in legacy format (either in a folder called "Saves" next to the program or in the original save folder)
- Added option menu
- Removed floor/ceiling texture options
- Removed text justification option
- Added options for screen ratio, resolution and fullscreen
- Those 3 graphic options will have immediate effects when closing the option menu
- All option changes are stored to the configuration file so they are memorized for next program execution
- Fixed crash when opening the load menu without savegames
- Right clicking on the arrow buttons in a "pick amount" box will now set the amount to max value (up arrow) or min value (down arrow)
v0.2.0beta
Release v0.2.0beta
- Added 2 builtin game versions (1.01 german and 1.07 english)
- Added a version selector where you can pick a game version to use
- Added movement with W,A,S,D
- Improved configurations
- If possible it is loaded and saved in the program folder (next to the Ambermoon executable)
- Otherwise it is stored in or loaded from the appdata folder
- Fixed crashes in battle position window
- Bugfixes
v0.1.8beta
Release v0.1.8beta
- Fixed combat backgrounds for 2D and 3D
- Added waiting functionality
- Wait with hourglass button (wait for x hours)
- Wait by clicking with the Zzz cursor (wait for 5 minutes per click)
- Map characters (e.g. monster) with multiple objects (e.g. Gizzek groups) will now work and don't lead to a crash on map enter
v0.1.7beta
Release v0.1.7beta
- Monsters in 2D will now trigger monster eye if they see you
- They will also chase you and move more frequently when they see you
- Battles will be started on contact with 2D monsters
- Improved "failed flight" message handling
- Added hourglass (wait) functionality
v0.1.6beta
Release v0.1.6beta
- Added crosshair cursor functionality
- When clicking right on a 2D map a crosshair cursor is shown which will pick the appropriate action like look, touch or talk.
- In 3D when right-clicking at the center nearby map objects are interacted with
- When right-clicking the corner arrows in 3D map view a 90° or 180° rotation is performed
- In 2D map the mouse wheel can be used to toggle between cursors for Eye, Hand and Mouth
- This release also contains a 32 bit Windows version which will be provided for all following releases as well
v0.1.5beta
Release v0.1.5beta
- Added battle loot window
- Added battle position window
- Added spell block animation
- Added anti-magic buff effect for spell blocking
- Items that provide battle spells are now usable in battle
- Fixed player positioning and map scrolling when loading a game on a world map
- Improved battle projectile display
- Fixed some issues in chest window
v0.1.4beta
Release v0.1.4beta
- Added all remaining battle spells
- Wind spells
- Earth spells
- Blink
- Waterfall
- Fix: Monsters will no longer cast row spells on empty rows
v0.1.3beta
Release v0.1.3beta
- Added more spells
- Ghost weapon
- All alchemistic battle spells
- Hurry / Mass hurry
- Magical barrier/attack spells
- Anti-magic barrier spells
- All mystic battle spells
- Show monster LP
- Monster knowledge
- All healing battle spells
- LP healing spells
- All curse removing spells
- Text wrapping will no longer lead to a crash if a word is too long to wrap (this fixed some crashes on casting spells with long names)
- Curse spells will now show a 'hurt splash' on player portraits
- Spell immunity (and spell blocking) is no longer considered on spells cast by friends (e.g. blocking a heal)
- Tooltip LP of characters on the battlefield is now updated (after receiving damage or healing)
- Buffs are now shown during battle
v0.1.2beta
Release v0.1.2beta
- Added critical hits
- Fixed learned spells
- Added damage display to battle field
- Added more spells
- Anti-undead spells
- Ice spells
- Magic projectile and arrows
- LP and SP stealer
v0.1.1beta
Release v0.1.1beta
- Fixed monster death animation
- Added firepillar spell with animation
- Fixed update of battle field color markers (yellow and orange markers)
- Fixed a crash after a battle ends because party members had fled
- Post-battle events are now correctly executed
This version is the first one which is also released for Linux.