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Stars
GNOME Shell extension that binds maximized windows to their own workspace.
Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features
Prototypes for the MEGASTRCUTURE roguelike game project
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, CSV, flexbuffers, msgpack, parquet, TOML, UBJSON, XML, YAML / …
Godot Engine – Multi-platform 2D and 3D game engine
A nontraditional traditional roguelike about critters and soul harvesting.
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use
ChaiScript is a header-only C++ embedded scripting language loosely based on ECMA script. It is designed for ease of use and tight integration with C++.
Finite State Machine using C++20 coroutines with symmetric transfer
plf::hive is a fork of plf::colony to match the current C++ standards proposal.
A tiny, single-header <canvas>-like 2D rasterizer for C++
C++17 library for comfortable and efficient dynamic polymorphism
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Roguelike Toolkit - Modern C++ (14) SFML-based toolkit for creating roguelikes.
`std::execution`, the proposed C++ framework for asynchronous and parallel programming.