Lists (6)
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Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Custom Scratch Runtime made in C++!
Load Tiled .tmx files for tile maps in raylib, using the TMX C Loader.
Cargo command to build Rust applications for Sony Playstation Vita
A complete Javascript environment for creating homebrew applications and games on PlayStation 2.
A template to easily get started with the Athena engine
A small sample showing how to load and render Tiled maps in your SDL2 game project.
Sloc, Cloc and Code: scc is a very fast accurate code counter with complexity calculations and COCOMO estimates written in pure Go
Barcode scanner library for Android, based on the ZXing decoder
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Extensions to make MonoGame more awesome
An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web.
A 2D-platformer written in Kotlin using LibGDX, LibKTX and Box2D.
A simple and easy-to-use file-format to package resources
An 8-bit RPG/Roguelike with D&D Monsters!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Zelda Classic is a 2D game engine and editor for creating custom Legend of Zelda quests.