Stars
A simple, decentralized mesh VPN with WireGuard support.
RAG兴趣小组,全手写的一个RAG应用。Langchain的大部分库会很方便,但是你不一定理解其中原理,所以代码尽可能展现基本算法,主打理解RAG的原理
Octahedral Impostors implementation for Godot Game Engine
李白 👤 作为唐代杰出诗人,其诗歌作品在中国文学史上具有重要地位。近年来,随着数字技术和人工智能的快速发展,传统文化普及推广的形式也面临着创新与变革。国内外对于李白诗歌的研究虽已相当深入,但在数字化、智能化普及方面仍存在不足。因此,本项目旨在通过构建李白知识图谱,结合大模型训练出专业的AI智能体,以生成式对话应用的形式,推动李白文化的普及与推广。
A Flexible Framework for Experiencing Cutting-edge LLM Inference Optimizations
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Simplifying reinforcement learning for complex game environments
Community Implementation of the paper: "Multi-Head Mixture-of-Experts" In PyTorch
Understand Human Behavior to Align True Needs
Implementation of Stable Diffusion with PyTorch
Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
Specification for streaming massive heterogeneous 3D geospatial datasets 🌎
Awesome list of resources for Game Engine Development.
TurboRC - Fastest Range Coder + Arithmetic Coding / Fastest Asymmetric Numeral Systems
OpenMMLab Semantic Segmentation Toolbox and Benchmark.
A guide to using modern OpenGL functions.
3D graphics software for mesh editing, path tracing, and animation
[ICML 2017] TensorFlow code for Curiosity-driven Exploration for Deep Reinforcement Learning
Reimplementation of World-Models (Ha and Schmidhuber 2018) in pytorch
Manipulate your computer like a hacker! 像黑客一样操作电脑!
A curated list of awesome neural radiance fields papers
A playbook for systematically maximizing the performance of deep learning models.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.