Stars
FAudio - Accuracy-focused XAudio reimplementation for open platforms
Compiler for reverse engineers
Disassembly and ROM info for Final Fantasy VI
Blender based editor for scenes, meshes, and more in first-party N64 games
A simple, single-header library which implements C preprocessor
AlpyneDreams / d8vk
Forked from doitsujin/dxvkDirect3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk
Watcom Disassembly Tool (wcdatool) - Tool to aid disassembling DOS applications created with the Watcom Toolchain
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
IDE for editing FromSoftware's EMEVD files in JavaScript, by AinTunez and thefifthmatt. Written in C#.
A python program for repeating music endlessly and creating seamless music loops, with play/export/tagging support.
A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
Standalone port/fork of Mednafen PSX to the Libretro API.
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
A generic C++17 parser-combinator library with a natural grammar notation.
glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
Various tools written to check the reverse engineering of Resident Evil file formats
A Disassembly of of Breath of Fire (En,Fre,De) for the GBA.
An attempt to translate the original Super Mario Bros. for the NES to readable C/C++