Stars
A Godot-inspired action input handling system for Ebitengine
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
An extension library for the amazing raylib library, that adds better support for 3D.
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
An OpenGL RTS game engine written in C
A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Typescript to lua transpiler. https://typescripttolua.github.io/
raylib wren binding (raylib-wren/wray), also available at https://gitlab.com/TSnake41/wray
QuickJS is a small and embeddable Javascript engine. QuickJS sources are copyright Fabrice Bellard and Charlie Gordon.
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
A fast, local first, reactive Database for JavaScript Applications https://rxdb.info/
VSCode syntax matching, langauge server, and themes with good support for Kit.
Kit implementation of Entity/Component/System paradigm
A simple and easy-to-use immediate-mode gui library
Kit: a magical, high performance programming language, designed for game development.
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming