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Showing results

A project about creating a voxel based game.

C++ 5 Updated May 19, 2018

React file dropzone and uploader

TypeScript 453 183 Updated Apr 1, 2024

Yes, it's true 💜

JavaScript 1,767 19 Updated Apr 25, 2024

Single-header single-function C/C++ immediate-mode camera for your graphics demos

Objective-C 119 9 Updated Aug 27, 2016

C++ implementation of Lie Groups using Eigen.

C++ 2,314 645 Updated Jul 6, 2024

Enoki: structured vectorization and differentiation on modern processor architectures

C++ 1,285 94 Updated Feb 6, 2025

single-file C libraries from Philip Allan Rideout

C 938 73 Updated Sep 27, 2025

Simple, modern libpng alternative

C 805 84 Updated Jun 15, 2024

revisiting a known normal transformation in computer graphics

320 8 Updated Jul 21, 2019

Automatic UV Unwrapping Library for Dust3D

C++ 91 19 Updated Jun 24, 2020

A figma plugin generator

JavaScript 62 6 Updated Jan 7, 2023

linalg.h is a single header, public domain, short vector math library for C++

C++ 927 74 Updated Jul 2, 2023

nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees

C++ 2,513 512 Updated Oct 26, 2025

Code for fast approximate generalized winding number (solid angle) computation for triangle soups

C++ 143 30 Updated Aug 28, 2021

Integrating Clipped Spherical Harmonics Expansions

C++ 46 6 Updated Aug 20, 2020

Meta loader for Vulkan API

C 1,653 138 Updated Nov 7, 2025

Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation

C++ 347 50 Updated Sep 2, 2021
JavaScript 79 11 Updated Aug 23, 2018

2354 bytes of CFD!

C 12 1 Updated Feb 15, 2018

🌍 C++11 ply 3d mesh format importer & exporter

C++ 692 126 Updated Jul 21, 2025
F# 7 Updated Nov 9, 2013

Seamless copy-and-paste of images with Poisson Blending.

C++ 367 35 Updated May 10, 2023

Variance shadow mapping for omni lights with Vulkan

C++ 31 4 Updated Jun 20, 2018

Triangle rasterization routines accelerated by SSE and AVX

C++ 71 9 Updated Jan 28, 2018

Makma is a deferred Vulkan renderer written in C++.

C++ 83 4 Updated May 10, 2021

CUDA Templates and Python DSLs for High-Performance Linear Algebra

C++ 8,767 1,523 Updated Nov 10, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 6,901 580 Updated Nov 11, 2025
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