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hez2010 / Satori
Forked from VSadov/SatoriExperimenting with dotnet runtime.
Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.
A rectangle packing library for .NET Standard
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ionthedev / ReSprytile
Forked from Sprytile/SprytileA Blender add-on for building tile based low-poly scenes with paint/map editor like tools
FixedMathSharp: A high-precision, deterministic fixed-point math library for .NET. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.
Create zero allocation capturing struct lambdas!
Examples of scripts for Aseprite v1.2.10 that you can modify and use for your own custom actions
Comptime brings meta-programming capabilities to C#, enabling compile-time code generation and evaluation.
Template for OpenGL Game Development. Intended to be forked to create a game.
xUnit.net is a free, open source, community-focused unit testing tool for .NET.
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Varena is a .NET library that provides a fast and lightweight arena allocator using virtual memory.
A free cross-platform game development framework.
Official mirror of https://gitlab.freedesktop.org/freetype/freetype
PaperPrototype / Sharptoy
Forked from JakeYallop/WasmSharpC# playground for drawing things to a canvas. Runs locally in your web browser.
Repository for unused textures I have made over the years.
The official repo of the HexaEngine game engine
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/exam…