- Zaragoza, Spain
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12:35
(UTC +01:00) - https://cristianqiu.github.io/web
- in/cqf
Highlights
- Pro
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Unity-URP-Volumetric-Light Public
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
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Unity-Packages-Gifs Public
Repository to store the gifs from other repositories, mainly those used for Unity packages.
UpdatedDec 24, 2025 -
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Classic-Sponza Public
Forked from Unity-Technologies/Classic-SponzaUnity remaster of the classic Sponza scene.
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Unity-URP-Outline Public
A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fast prototyping.
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URP-Camera-Fade Public
Render feature to fade the camera color to or from a color. Requires Unity 2022.3 or higher. Unity 6 supports RG and compatibility mode.
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Audio visualization in Unity with a procedural scene with Synthwave vibes.
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Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example …
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Unity-PerlinNoise-Tool Public
Simple unity tool to generate and save 2D textures with perlin noise using jobs.
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Unity project showcasing A* pathfinding visualization.
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Unity-Serious-game Public
This is a Unity project where I developed a serious game. The objective is to enhance typing skills while learning to avoid errors on how certain words are written in Spanish.
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Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.
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Unity project to test shadergraph in URP dissolving a car's body.
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Unity-Flocking-CPU-GPU Public
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
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Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
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GameMaker1-TowerDefense Public
This is the very first videogame I did at my first year at university with GameMaker Studio 1.