i build things. sometimes i share them.
i'm a design engineer—which basically means i don't just make things look good, i make them work. sometimes while doing that, i end up building little tools that solve annoying problems. if they seem useful, i throw them out into the world.
ex-apple maps intern, swift student challenge '25 winner. finishing my degree, open-sourcing some things, working on projects that keep me sane.
twitter • threads • bluesky • linkedin • discord server
Packages focused on visual design, layout, and SwiftUI behavior.
project | what it does | |
---|---|---|
Portal | seamless element transitions across root, sheets, and navigation in SwiftUI. | |
Garnish | intelligent color utilities for accessibility, contrast optimization, and visual harmony. | |
NotchMyProblem | position UI elements around iPhone notch and dynamic island. | |
UniversalGlass | iOS 26 glass APIs on earlier deployments. shims for iOS 18+, defers to native when available. |
Packages that extend or refine platform-level behavior and APIs.
project | what it does | |
---|---|---|
CursorBounds | precise text cursor positioning and browser context detection on macOS. |
Creative or exploratory ideas — use with care (private APIs, unconventional behavior).
project | what it does | |
---|---|---|
MenuWithAView | add accessory views to context menus. uses private APIs. |
Internal tooling, performance helpers, and developer experience utilities.
project | what it does | |
---|---|---|
RenderMeThis | optimize view rendering and computation performance. | |
LogOutLoud | advanced logging wrapper for Apple's unified logging with async, structured metadata, runtime details and more. |
- kyo – a school planner & organizer built with swiftui. students deserve good ui too. currently tearing it down and rebuilding from scratch for 2.0—new design, more depth, less chaos.
- deco – wallpaper studio for crafting unique lock screens with photos, gradients, stripes, and stickers. started as a swift student challenge project, now on the app store. won for '25.
more coming soon, probably.
- build apps, interfaces, and tools that make interacting with tech feel effortless
- obsess over systems, not just visuals
- occasionally regret every decision that led to a complicated problem but solve it anyway
- sometimes build something so specific that only 3 people in the world will ever need it
if you're building something interesting in swiftui, ui/ux, or spatial computing, i'm down to chat. otherwise, i'll be here, making things work.
👾 built in public, shipped for fun, by aether
see you in the void.