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AC4G/README.md

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👋 Hello, I’m AC4G

Backend engineer focused on clean, reliable APIs and backend systems that hold up under real usage — not just demos.

I’ve been building backend software since 2020, starting with pragmatic CRUD-based APIs and growing into maintaining and refactoring long-running systems. My focus is on correctness, clear system boundaries, and architectures that can evolve without breaking under change.

I enjoy working close to the metal when needed, using Rust and C for performance-critical paths, while leveraging higher-level tools where they make sense.


🛠️ My Stack

Programming Languages

Rust   JavaScript   TypeScript   PHP   C   SQL   Python   Shell   Lua

Tools & Frameworks

Node.js   Express.js   React   Remix   Next.js Svelte   SvelteKit   Tailwind CSS   CSS3   Jest   JWT   GraphQL   PostGraphile   PM2   Git   Docker   Amazon S3   MongoDB   PostgreSQL   MySQL   Redis   Supabase   PostgREST   Kong Gateway   Apache Kafka   Apache Pulsar   Redpanda Stripe   Figma   Lemon Squeezy


🚀 Latest Project: stexs-spike (Third Iteration)

stexs-spike is a backend platform for multiplayer games, designed to provide authentication, user management, and inventory systems as long-running, production-grade services.

The current iteration includes:

  • Authentication and user accounts
  • Player inventories and cross-inventory systems
  • OAuth2 integrations
  • A web platform for profile management, social features, item purchases, and achievements

Many of these features are already implemented. Ongoing development continues alongside a next-generation architecture that incorporates lessons learned from maintaining and refactoring real backend systems over time.


🔄 Upcoming Architecture: STEXS Platform (Next Iteration)

STEXS is a backend infrastructure platform for multiplayer games, designed to provide authentication, inventory, storage, and operational primitives as shared services — without vendor lock-in or fragmented integrations.

The platform is built backend-first, with architecture defined before feature scale.

Key highlights:

  • Rust-based core with strong type safety and async workflows
  • Intent-driven APIs (not CRUD), designed around real business actions
  • Vertical Slice Architecture with clear domain ownership (Auth, Inventory, Storage, etc.)
  • Event-driven core using Redpanda for loose coupling and auditability
  • Distributed SQL via YugabyteDB with ACID guarantees
  • Garnet for low-latency caching and atomic operations, chosen for significantly higher throughput than Redis on the same hardware (even with multithreading enabled)
  • Pingora at the edge for request validation, rate limiting, and JWT caching

The goal of this iteration is correctness, clarity, and long-term evolvability — building infrastructure that can grow without breaking existing integrations.

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  1. stexs-spike stexs-spike Public

    (Node.js) Third iteration of the STEXS platform, built from the ground up with a scalable architecture baseline, including queue services and a custom authentication API.

    TypeScript 5

  2. DeGeneRate DeGeneRate Public

    Solana Sniper written in rust with reduced rpc calls and raw transaction payload creation

    Rust 8 1

  3. strest strest Public

    Blazing-fast async HTTP stress tester in Rust — no mutexes, lock-free design, real-time stats, and optional chart export. Perfect for high-load API testing.

    Rust 4