Releases: Norbyte/lslib
Release v1.20.3
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Changes since v1.20.2:
- GR2: Add morph target support
- GR2: Normals/UVs are no longer exported for occluders and mesh proxies
- GR2: Meshes with a single bone binding are now exported as rigid instead of skinned
- GR2: Fixed 16-bit position data not being serialized correctly
- GR2: Performance improvement when batch converting GR2 files
- VT: Fixed loading of DDS textures with DX10 extended headers
Release v1.20.2
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Collada deprecation notice
Collada support is being deprecated in Blender (see https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621 ).
LSLib v1.20 adds support for glTF 2.0, a more modern format which will replace Collada as the primary means to import/export Blender model and animation data.
You need to update to the latest version of the BG3 exporter plugin (https://github.com/Norbyte/dos2de_collada_exporter) to use this functionality.
Changes since v1.20.1:
- Added support for exporting bone scale (mostly used for attachments)
- Added animation mirroring support
- Optimize storage format for GR2 animation data
- Removed unnecessary skeleton/model data from animation GR2 exports
- Update to a newer LZ4 library
Release v1.20.1 Beta
NOTE: This is a beta version; for the latest stable release, see v1.19.5 below.
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Collada deprecation notice
Collada support is being deprecated in Blender (see https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621 ).
LSLib v1.20 adds support for glTF 2.0, a more modern format which will replace Collada as the primary means to import/export Blender model and animation data.
You need to update to the latest version of the BG3 exporter plugin (https://github.com/Norbyte/dos2de_collada_exporter) to use this functionality.
Changes since Beta 3:
- Added support for Osiris v1.15 format (Patch 8 hotfix 33 savegames)
- Replaced skeleton x-flipping with skeleton mirroring to match what the game does with skeletons
- Rigid meshes parented to a non-dummy skeleton are now converted into skinned meshes; this reverts a GR2 optimization where meshes with only a single bone binding become rigid on export (a notable example is ears on head models)
- Fixed bug where bones with no associated vertex weights would not be added to the armature on import
- Fixed bug where exporting animations to glTF would throw an error
Release v1.20.0 Beta 3
NOTE: This is a beta version; for the latest stable release, see v1.19.5 below.
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Collada deprecation notice
Collada support is being deprecated in Blender (see https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621 ).
LSLib v1.20 adds support for glTF 2.0, a more modern format which will replace Collada as the primary means to import/export Blender model and animation data.
You need to update to the latest version of the BG3 exporter plugin (https://github.com/Norbyte/dos2de_collada_exporter) to use this functionality.
Changes since Beta 2:
- Added support for Osiris v1.14 format (Patch 8 savegames)
- Setting top-level model names is now supported to glTF; this is required to be able to submeshes in resource LSF files
- Added support for meshes that are attached to the skeleton but are not deformed (eg. horns)
- OBBs (bounding boxes) are now automatically calculated for skinned bones
- Fixed bug where the rigid flag was erroneously set on imported meshes
- Fixed bug where skeleton LOD type was not set correctly
- Fixed bug where bone weights would move to a different bone after glTF export
- Fixed erroneous
"GLTF files containing multiple skeletons are not supported"message when multiple meshes were bound to the same skeleton - Fixed bug where meshes were bound to every bone in the skeleton, not just the ones with vertex influences
Release v1.20.0 Beta 2
NOTE: This is a beta version; for the latest stable release, see v1.19.5 below.
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Collada deprecation notice
Collada support is being deprecated in Blender (see https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621 ).
LSLib v1.20 adds support for glTF 2.0, a more modern format which will replace Collada as the primary means to import/export Blender model and animation data.
You need to update to the latest version of the BG3 exporter plugin (https://github.com/Norbyte/dos2de_collada_exporter) to use this functionality.
Changes:
- Added support for importing/exporting models, skeletons and animations from glTF 2.0
- Improved detection of dummy skeletons in non-skinned meshes (a fake skeleton will no longer be exported for GR2 files with multiple meshes inside)
- Fixed bug where the sum of all bone influences could exceed 1.0 after exporting
- Fixed bug where exporting a GR2 with non-standard characters in mesh names would crash Blender
- Fixed bug where exporting a GR2 with duplicate mesh names would crash Blender
- Fixed GR2 loader not working for unseekable streams
- Fixed commandline exporter returning status code 0 when incorrect parameters were passed
- Fixed erroneous "Cannot create directory without absolute path" error on Linux
- Deprecated exporter options
ExportNormals,ExportTangents,ExportUVs,ExportColors,RecalculateNormals,RecalculateTangents,RecalculateIWT,DeduplicateUVs; these were either never used, or partially defunct - Updated stats functor definitions with newly discovered parameter names
Release v1.19.5
Make sure you have .NET 8.0 installed: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.3-windows-x64-installer
Changes:
- Fix issues when loading savegames from ZStd streams
- Fix incorrect package metadata being written when creating a V15 package
- Fix LSF serialization not working for LSFv7 without metadata
Release v1.19.4
Changes:
- Add PhysX .bin import/export tool
- Fix .wem/.bnk files being packed incorrectly in .pak files
- Add Zstd compression
- Various code simplifications
- Fix LSF adjacency data not being encoded properly
Release v1.19.3
NOTE: This is a beta version; for the latest stable release, see v1.18.7 below.
Changes:
- Fix resource leak after a failed package read
- Fix package padding logic for v7/v9 packages
- Fix package path canonicalization
- Fix savegame debug dump not working from compressed streams
- Fix NRE when a pak could not be fully loaded
- GR2: Fix QTangent normal reflections being encoded incorrectly
- VT: Fix stitching logic for partial tiles
- Validator: Add support for disabling reference validation
- Validator: Add TreasureTable.txt to parsed stats files
- Validator: General diagnostic message improvement pass
- Validator: Fix incorrect stat enumerations path
- Validator: Fix incorrect line numbers in diagnostic messages
v1.19.2
NOTE: This is a beta version; for the latest stable release, see v1.18.7 below.
Changes:
- Fixed stream truncation on zero-length inputs when using ZLibStream
- VT: Added tile deduplication optimization
- VT: Fixed bug where GTP pages may overflow to next page during build
- VT: Fixed incorrect page count in pagefile metadata
- VT: Fixed tile set being grown asymmetrically
- VT: Fixed incorrect mip count calculation
- Added various optimizations to package build process
- Added support for reading BG3-style LSX vectors/matrices
Release v1.19.0
NOTE: This is a beta version; for the latest stable release, see v1.18.7 below.
Changes:
- Added virtual texture generation; for usage instructions see: https://github.com/Norbyte/bg3se/blob/main/Docs/VirtualTextures.md
- Added stats validator tool
- Fixed game crash when loading exported GR2 animations (thanks @nicoco007)
- Fixed inaccurate vertex weights when converting from Collada to GR2 (thanks @nicoco007)
- Prevent resave of LSX files with old game versions
- Allow usage of both type ids and names when parsing new LSX Files