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WebGPU implementation of impostors using threejs in TSL
Game engine written in C++ for developing Tomb Raider levels in a modern gameplay style
WebXR made simple. Full-featured framework with interactions, locomotion, and spatial UI. Powered by Three.js.
Rust crates supporting Apple platform development
Embeddable Postgres with real-time, reactive bindings.
An experimental VoxelSpace engine for the Atari ST
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Free cross-platform password manager compatible with KeePass
Open source real-time translation app for Android that runs locally
Next generation toolkit for web3D and photorealistic graphics
Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.
X-Wing combat space flight simulator (uses RaptorEngine).
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
Real time code sharing for your lectures and presentations.
Instant voice cloning by MIT and MyShell. Audio foundation model.
Lightweight and modular C++11 graphics middleware for games and data visualization
Official implementation of `Splatter Image: Ultra-Fast Single-View 3D Reconstruction' CVPR 2024
SQLSync is a collaborative offline-first wrapper around SQLite. It is designed to synchronize web application state between users, devices, and the edge.
Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
An unofficial mod manager for Tabletop Simulator
Open source remake and Fan Expansion of Dungeon Keeper.
Syndicate Wars Fan Expansion, Open Source remake of the classic Bullfrog game