Starred repositories
A simple framework for rapid prototyping on Vulkan or Direct3D 12
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Unity Graphics - Including Scriptable Render Pipeline
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
UnityChanToonShaderVer2 Project / v.2.0.9 Release
C++ examples for the Vulkan graphics API
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Unity C# reference source code.