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UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
GZDoom's ZScript language support for VSCode
GZDoom mod that boosts performance in slaughtermaps by slowing the processing of distant monsters
Add-on for Blender that allows the transfer of animations and poses from one armature to another
A replacement implementation of the Tribes Ascend login server
A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.
GZDoom's ZScript language support for VSCode
This is a mod for ZDoom, which helps to perform camerawork in-engine.
ZScript JSON Parser (with trailing comma and single/multi-line comment support)
Part of a bigger multi-person HaloDoom project.
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (170+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
The mod for Racing+, a Binding of Isaac racing platform.
Original Darwinia and Multiwinia Source Code. TODO Make Private
SourceIO is an Blender(3.4+) addon for importing source engine textures/models/maps
configurable simple health bar for targeted enemies for GZDoom
A collection of Examples for ZForms (https://gitlab.com/Gutawer/gzdoom-zforms)
GZDoom MD3 exporter for Blender 3.2.0 and 2.79b
The /dank/nulls from p455w0rds Things, now as their own mod.
Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Highly moddable Doom engine with support for all Doom engine games