1. Introduction
This section is non-normative.
This specification describes several geometry interfaces for the representation of points, rectangles, quadrilaterals and transformation matrices with the dimension of 3x2 and 4x4.
The SVG interfaces SVGPoint
, SVGRect
and SVGMatrix
are aliasing the here defined
interfaces in favor for common interfaces used by SVG, Canvas 2D Context and CSS
Transforms. [SVG11] [HTML] [CSS3-TRANSFORMS]
2. The DOMPoint interfaces
A 2D or a 3D point can be represented by the following WebIDL interfaces:
[Exposed =(Window ,Worker ),Serializable ]interface {
DOMPointReadOnly constructor (optional unrestricted double = 0,
x optional unrestricted double = 0,
y optional unrestricted double = 0,
z optional unrestricted double = 1); [
w NewObject ]static DOMPointReadOnly fromPoint (optional DOMPointInit = {});
other readonly attribute unrestricted double x ;readonly attribute unrestricted double y ;readonly attribute unrestricted double z ;readonly attribute unrestricted double w ; [NewObject ]DOMPoint matrixTransform (optional DOMMatrixInit = {}); [
matrix Default ]object (); }; [
toJSON Exposed =(Window ,Worker ),Serializable ,LegacyWindowAlias =]
SVGPoint interface :
DOMPoint DOMPointReadOnly {constructor (optional unrestricted double = 0,
x optional unrestricted double = 0,
y optional unrestricted double = 0,
z optional unrestricted double = 1); [
w NewObject ]static DOMPoint fromPoint (optional DOMPointInit = {});
other inherit attribute unrestricted double x ;inherit attribute unrestricted double y ;inherit attribute unrestricted double z ;inherit attribute unrestricted double w ; };dictionary {
DOMPointInit unrestricted double = 0;
x unrestricted double = 0;
y unrestricted double = 0;
z unrestricted double = 1; };
w
The following algorithms assume that DOMPointReadOnly
objects have the internal member
variables x coordinate, y coordinate, z
coordinate and w perspective. DOMPointReadOnly
as well as the inheriting interface DOMPoint
must be able to access and set
the value of these variables.
An interface returning an DOMPointReadOnly
object by an attribute or function may be able to
modify internal member variable values. Such an interface must specify this ability explicitly in
prose.
Internal member variables must not be exposed in any way.
The DOMPointReadOnly(x, y, z, w)
and DOMPoint(x, y, z, w)
constructors, when invoked, must run the following steps:
-
Let point be a new
DOMPointReadOnly
orDOMPoint
object as appropriate. -
Set point’s variables x coordinate to x, y coordinate to y, z coordinate to z and w perspective to w.
-
Return point.
The fromPoint(other)
static method on DOMPointReadOnly
must create a DOMPointReadOnly
from the dictionary other.
The fromPoint(other)
static method on DOMPoint
must create a DOMPoint
from the dictionary other.
To create a DOMPointReadOnly
from a dictionary other, or to create a DOMPoint
from a dictionary other, follow these
steps:
-
Let point be a new
DOMPointReadOnly
orDOMPoint
as appropriate. -
Set point’s variables x coordinate to other’s
x
dictionary member, y coordinate to other’sy
dictionary member, z coordinate to other’sz
dictionary member and w perspective to other’sw
dictionary member. -
Return point.
x
attribute, on getting, must return the x
coordinate value. For the DOMPoint
interface, setting the x
attribute must set the x coordinate to the new value.
The y
attribute, on getting, must return the y
coordinate value. For the DOMPoint
interface, setting the y
attribute must set the y coordinate to the new value.
The z
attribute, on getting, must return the z
coordinate value. For the DOMPoint
interface, setting the z
attribute must set the z coordinate to the new value.
The w
attribute, on getting, must return the w
perspective value. For the DOMPoint
interface, setting the w
attribute must set the w perspective to the new value.
The matrixTransform(matrix)
method, when invoked, must run the following steps:
-
Let matrixObject be the result of invoking create a
DOMMatrix
from the dictionary matrix. -
Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified.
matrixTransform()
on a DOMPoint
instance is
called with a DOMMatrix
instance as argument.
var point = new DOMPoint( 5 , 4 );
var matrix = new DOMMatrix([ 2 , 0 , 0 , 2 , 10 , 10 ]);
var transformedPoint = point. matrixTransform( matrix);
The point variable is set to a new DOMPoint
object with x
coordinate initialized to 5 and y coordinate initialized to 4. This new DOMPoint
is now scaled and the translated by matrix. This resulting transformedPoint has the x coordinate 20 and y
coordinate 18.
2.1. Transforming a point with a matrix
To transform a point with a matrix, given point and matrix:
-
Let x be point’s x coordinate.
-
Let y be point’s y coordinate.
-
Let z be point’s z coordinate.
-
Let w be point’s w perspective.
-
Let pointVector be a new column vector with the elements being x, y, z, and w, respectively.
-
Set pointVector to pointVector pre-multiplied by matrix.
-
Let transformedPoint be a new
DOMPoint
object. -
Set transformedPoint’s x coordinate to pointVector’s first element.
-
Set transformedPoint’s y coordinate to pointVector’s second element.
-
Set transformedPoint’s z coordinate to pointVector’s third element.
-
Set transformedPoint’s w perspective to pointVector’s fourth element.
-
Return transformedPoint.
Note: If matrix’s is 2D is true, point’s z coordinate is 0 or -0, and point’s w perspective is 1, then this is a 2D transformation. Otherwise this is a 3D transformation.
3. The DOMRect interfaces
Objects implementing the DOMRectReadOnly
interface represent a rectangle.
Rectangles have the following properties:
- origin
-
When the rectangle has a non-negative width dimension, the rectangle’s horizontal origin is the left edge; otherwise, it is the right edge. Similarly, when the rectangle has a non-negative height dimension, the rectangle’s vertical origin is the top edge; otherwise, it is the bottom edge.
- x coordinate
-
The horizontal distance between the viewport’s left edge and the rectangle’s origin.
- y coordinate
-
The vertical distance between the viewport’s top edge and the rectangle’s origin.
- width dimension
-
The width of the rectangle. Can be negative.
- height dimension
-
The height of the rectangle. Can be negative.
[Exposed =(Window ,Worker ),Serializable ]interface {
DOMRectReadOnly constructor (optional unrestricted double = 0,
x optional unrestricted double = 0,
y optional unrestricted double = 0,
width optional unrestricted double = 0); [
height NewObject ]static DOMRectReadOnly fromRect (optional DOMRectInit = {});
other readonly attribute unrestricted double ;
x readonly attribute unrestricted double ;
y readonly attribute unrestricted double ;
width readonly attribute unrestricted double ;
height readonly attribute unrestricted double ;
top readonly attribute unrestricted double ;
right readonly attribute unrestricted double ;
bottom readonly attribute unrestricted double ; [
left Default ]object (); }; [
toJSON Exposed =(Window ,Worker ),Serializable ,LegacyWindowAlias =]
SVGRect interface :
DOMRect DOMRectReadOnly {constructor (optional unrestricted double = 0,
x optional unrestricted double = 0,
y optional unrestricted double = 0,
width optional unrestricted double = 0); [
height NewObject ]static DOMRect fromRect (optional DOMRectInit = {});
other inherit attribute unrestricted double ;
x inherit attribute unrestricted double ;
y inherit attribute unrestricted double ;
width inherit attribute unrestricted double ; };
height dictionary {
DOMRectInit unrestricted double = 0;
x unrestricted double = 0;
y unrestricted double = 0;
width unrestricted double = 0; };
height
The following algorithms assume that DOMRectReadOnly
objects have the internal member
variables x coordinate, y coordinate, width dimension and height dimension. DOMRectReadOnly
as
well as the inheriting interface DOMRect
must be able to access and set the value of these
variables.
An interface returning an DOMRectReadOnly
object by an attribute or function may be able to
modify internal member variable values. Such an interface must specify this ability explicitly in
prose.
Internal member variables must not be exposed in any way.
The DOMRectReadOnly(x, y, width, height)
and DOMRect(x, y, width, height)
constructors, when invoked, must run the following steps:
-
Let rect be a new
DOMRectReadOnly
orDOMRect
object as appropriate. -
Set rect’s variables x coordinate to x, y coordinate to y, width dimension to width and height dimension to height.
-
Return rect.
The fromRect(other)
static method on DOMRectReadOnly
must create a DOMRectReadOnly
from the dictionary other.
The fromRect(other)
static method on DOMRect
must create a DOMRect
from the dictionary other.
To create a DOMRectReadOnly
from a dictionary other, or to create a DOMRect
from a dictionary other, follow these
steps:
-
Let rect be a new
DOMRectReadOnly
orDOMRect
as appropriate. -
Set rect’s variables x coordinate to other’s
x
dictionary member, y coordinate to other’sy
dictionary member, width dimension to other’swidth
dictionary member and height dimension to other’sheight
dictionary member. -
Return rect.
x
attribute, on getting, must return the x
coordinate value. For the DOMRect
interface, setting the x
attribute must set the x coordinate to the new value.
The y
attribute, on getting, it must return the y
coordinate value. For the DOMRect
interface, setting the y
attribute must set the y coordinate to the new value.
The width
attribute, on getting, must return the width
dimension value. For the DOMRect
interface, setting the width
attribute must set the width dimension to the new value.
The height
attribute, on getting, must return the height dimension value. For the DOMRect
interface, setting the height
attribute must set the height dimension value to the new
value.
The top
attribute, on getting, must return the NaN-safe minimum of
the y coordinate and the sum of the y coordinate and the height dimension.
The right
attribute, on getting, must return the NaN-safe maximum of
the x coordinate and the sum of the x coordinate and the width dimension.
The bottom
attribute, on getting, must return the NaN-safe maximum of the y coordinate and the sum of the y coordinate and
the height dimension.
The left
attribute, on getting, must return the NaN-safe minimum of
the x coordinate and the sum of the x coordinate and the width dimension.
4. The DOMRectList interface
[Exposed =Window ]interface {
DOMRectList readonly attribute unsigned long length ;getter DOMRect ?item (unsigned long ); };
index
The length
attribute must return the total
number of DOMRect
objects associated with the object.
The item(index)
method, when invoked, must
return null when index is greater than or equal to the number of DOMRect
objects
associated with the DOMRectList
. Otherwise, the DOMRect
object at index must be
returned. Indices are zero-based.
DOMRectList
only exists for compatibility with legacy Web content. When specifying a
new API, DOMRectList
must not be used. Use sequence<DOMRect>
instead. [WEBIDL]
5. The DOMQuad interface
Objects implementing the DOMQuad
interface represents a quadrilateral.
[Exposed =(Window ,Worker ),Serializable ]interface {
DOMQuad constructor (optional DOMPointInit = {},
p1 optional DOMPointInit = {},
p2 optional DOMPointInit = {},
p3 optional DOMPointInit = {}); [
p4 NewObject ]static DOMQuad fromRect (optional DOMRectInit = {}); [
other NewObject ]static DOMQuad fromQuad (optional DOMQuadInit = {}); [
other SameObject ]readonly attribute DOMPoint p1 ; [SameObject ]readonly attribute DOMPoint p2 ; [SameObject ]readonly attribute DOMPoint p3 ; [SameObject ]readonly attribute DOMPoint p4 ; [NewObject ]DOMRect getBounds (); [Default ]object (); };
toJSON dictionary {
DOMQuadInit DOMPointInit ;
p1 DOMPointInit ;
p2 DOMPointInit ;
p3 DOMPointInit ; };
p4
The following algorithms assume that DOMQuad
objects have the internal member variables point 1, point 2, point
3, and point 4, which are DOMPoint
objects. DOMQuad
must be able to access and set the value of these variables. The
author can modify these DOMPoint
objects, which directly affects the quadrilateral.
An interface returning a DOMQuad
object by an attribute or function may be able to modify
internal member variable values. Such an interface must specify this ability explicitly in prose.
Internal member variables must not be exposed in any way.
The DOMQuad(p1, p2, p3, p4)
constructor, when invoked, must run the following steps:
-
Let point1 be a new
DOMPoint
object with its attributes set to the values of the namesake dictionary members in p1. -
Let point2 be a new
DOMPoint
object with its attributes set to the values of the namesake dictionary members in p2. -
Let point3 be a new
DOMPoint
object with its attributes set to the values of the namesake dictionary members in p3. -
Let point4 be a new
DOMPoint
object with its attributes set to the values of the namesake dictionary members in p4. -
Return a new
DOMQuad
with point 1 set to point1, point 2 set to point2, point 3 set to point3 and point 4 set to point4.
Note: It is possible to pass DOMPoint
/DOMPointReadOnly
arguments as well. The passed
arguments will be transformed to the correct object type internally following the WebIDL rules. [WEBIDL]
The fromRect(other)
static method on DOMQuad
must create a DOMQuad
from the DOMRectInit
dictionary other.
To create a DOMQuad
from
a DOMRectInit
dictionary other, follow these steps:
-
Let x, y, width and height be the value of other’s
x
,y
,width
andheight
dictionary members, respectively. -
Let point1 be a new
DOMPoint
object with x coordinate set to x, y coordinate set to y, z coordinate set to 0 and w perspective set to 1. -
Let point2 be a new
DOMPoint
object with x coordinate set to x + width, y coordinate set to y, z coordinate set to 0 and w perspective set to 1. -
Let point3 be a new
DOMPoint
object with x coordinate set to x + width, y coordinate set to y + height, z coordinate set to 0 and w perspective set to 1. -
Let point4 be a new
DOMPoint
object with x coordinate set to x, y coordinate set to y + height, z coordinate set to 0 and w perspective set to 1. -
Return a new
DOMQuad
with point 1 set to point1, point 2 set to point2, point 3 set to point3 and point 4 set to point4.
The fromQuad(other)
static method on DOMQuad
must create a DOMQuad
from the DOMQuadInit
dictionary other.
To create a DOMQuad
from
a DOMQuadInit
dictionary other, follow these steps:
-
Let point1 be the result of invoking create a
DOMPoint
from the dictionaryp1
dictionary member of other, if it exists. -
Let point2 be the result of invoking create a
DOMPoint
from the dictionaryp2
dictionary member of other, if it exists. -
Let point3 be the result of invoking create a
DOMPoint
from the dictionaryp3
dictionary member of other, if it exists. -
Let point4 be the result of invoking create a
DOMPoint
from the dictionaryp4
dictionary member of other, if it exists. -
Return a new
DOMQuad
with point 1 set to point1, point 2 set to point2, point 3 set to point3 and point 4 set to point4.
p1
attribute must return point 1.
The p2
attribute must return point 2.
The p3
attribute must return point 3.
The p4
attribute must return point 4.
The getBounds()
method, when invoked, must run the following
algorithm:
-
Let bounds be a
DOMRect
object. -
Let left be the NaN-safe minimum of point 1’s x coordinate, point 2’s x coordinate, point 3’s x coordinate and point 4’s x coordinate.
-
Let top be the NaN-safe minimum of point 1’s y coordinate, point 2’s y coordinate, point 3’s y coordinate and point 4’s y coordinate.
-
Let right be the NaN-safe maximum of point 1’s x coordinate, point 2’s x coordinate, point 3’s x coordinate and point 4’s x coordinate.
-
Let bottom be the NaN-safe maximum of point 1’s y coordinate, point 2’s y coordinate, point 3’s y coordinate and point 4’s y coordinate.
-
Set x coordinate of bounds to left, y coordinate of bounds to top, width dimension of bounds to right - left and height dimension of bounds to bottom - top.
-
Return bounds.
DOMQuad
constructor is called with arguments of type DOMPoint
and DOMPointInit
. Both arguments are accepted and can be used.
var point = new DOMPoint( 2 , 0 );
var quad1 = new DOMQuad( point, { x: 12 , y: 0 }, { x: 12 , y: 10 }, { x: 2 , y: 10 });
The attribute values of the resulting DOMQuad
quad1 above are also
equivalent to the attribute values of the following DOMQuad
quad2:
var rect = new DOMRect( 2 , 0 , 10 , 10 );
var quad2 = DOMQuad. fromRect( rect);
new DOMQuad({ x: 40 , y: 25 }, { x: 180 , y: 8 }, { x: 210 , y: 150 }, { x: 10 , y: 180 });
DOMQuad
. The four red colored
circles represent the DOMPoint
attributes p1
to p4
. The dashed
rectangle represents the bounding rectangle returned by the getBounds()
method of the DOMQuad
.6. The DOMMatrix interfaces
The DOMMatrix
and DOMMatrixReadOnly
interfaces each represent a mathematical matrix with the purpose of describing transformations in a graphical
context. The following sections describe the details of the interface.
In the following sections, terms have the following meaning:
- post-multiply
-
Term A post-multiplied by term B is equal to A · B.
- pre-multiply
-
Term A pre-multiplied by term B is equal to B · A.
- multiply
-
Multiply term A by term B is equal to A · B.
[Exposed =(Window ,Worker ),Serializable ]interface {
DOMMatrixReadOnly constructor (optional (DOMString or sequence <unrestricted double >)); [
init NewObject ]static DOMMatrixReadOnly fromMatrix (optional DOMMatrixInit = {}); [
other NewObject ]static DOMMatrixReadOnly fromFloat32Array (Float32Array ); [
array32 NewObject ]static DOMMatrixReadOnly fromFloat64Array (Float64Array ); // These attributes are simple aliases for certain elements of the 4x4 matrix
array64 readonly attribute unrestricted double a ;readonly attribute unrestricted double b ;readonly attribute unrestricted double c ;readonly attribute unrestricted double d ;readonly attribute unrestricted double e ;readonly attribute unrestricted double f ;readonly attribute unrestricted double m11 ;readonly attribute unrestricted double m12 ;readonly attribute unrestricted double m13 ;readonly attribute unrestricted double m14 ;readonly attribute unrestricted double m21 ;readonly attribute unrestricted double m22 ;readonly attribute unrestricted double m23 ;readonly attribute unrestricted double m24 ;readonly attribute unrestricted double m31 ;readonly attribute unrestricted double m32 ;readonly attribute unrestricted double m33 ;readonly attribute unrestricted double m34 ;readonly attribute unrestricted double m41 ;readonly attribute unrestricted double m42 ;readonly attribute unrestricted double m43 ;readonly attribute unrestricted double m44 ;readonly attribute boolean is2D ;readonly attribute boolean isIdentity ; // Immutable transform methods [NewObject ]DOMMatrix translate (optional unrestricted double = 0,
tx optional unrestricted double = 0,
ty optional unrestricted double = 0); [
tz NewObject ]DOMMatrix scale (optional unrestricted double = 1,
scaleX optional unrestricted double ,
scaleY optional unrestricted double = 1,
scaleZ optional unrestricted double = 0,
originX optional unrestricted double = 0,
originY optional unrestricted double = 0); [
originZ NewObject ]DOMMatrix scaleNonUniform (optional unrestricted double = 1,
scaleX optional unrestricted double = 1); [
scaleY NewObject ]DOMMatrix scale3d (optional unrestricted double = 1,
scale optional unrestricted double = 0,
originX optional unrestricted double = 0,
originY optional unrestricted double = 0); [
originZ NewObject ]DOMMatrix rotate (optional unrestricted double = 0,
rotX optional unrestricted double ,
rotY optional unrestricted double ); [
rotZ NewObject ]DOMMatrix rotateFromVector (optional unrestricted double = 0,
x optional unrestricted double = 0); [
y NewObject ]DOMMatrix rotateAxisAngle (optional unrestricted double = 0,
x optional unrestricted double = 0,
y optional unrestricted double = 0,
z optional unrestricted double = 0); [
angle NewObject ]DOMMatrix skewX (optional unrestricted double = 0); [
sx NewObject ]DOMMatrix skewY (optional unrestricted double = 0); [
sy NewObject ]DOMMatrix multiply (optional DOMMatrixInit = {}); [
other NewObject ]DOMMatrix flipX (); [NewObject ]DOMMatrix flipY (); [NewObject ]DOMMatrix inverse (); [NewObject ]DOMPoint transformPoint (optional DOMPointInit = {}); [
point NewObject ]Float32Array toFloat32Array (); [NewObject ]Float64Array toFloat64Array (); [Exposed =Window ]stringifier ; [Default ]object (); }; [
toJSON Exposed =(Window ,Worker ),Serializable ,LegacyWindowAlias =(,
SVGMatrix )]
WebKitCSSMatrix interface :
DOMMatrix DOMMatrixReadOnly {constructor (optional (DOMString or sequence <unrestricted double >)); [
init NewObject ]static DOMMatrix fromMatrix (optional DOMMatrixInit = {}); [
other NewObject ]static DOMMatrix fromFloat32Array (Float32Array ); [
array32 NewObject ]static DOMMatrix fromFloat64Array (Float64Array ); // These attributes are simple aliases for certain elements of the 4x4 matrix
array64 inherit attribute unrestricted double a ;inherit attribute unrestricted double b ;inherit attribute unrestricted double c ;inherit attribute unrestricted double d ;inherit attribute unrestricted double e ;inherit attribute unrestricted double f ;inherit attribute unrestricted double m11 ;inherit attribute unrestricted double m12 ;inherit attribute unrestricted double m13 ;inherit attribute unrestricted double m14 ;inherit attribute unrestricted double m21 ;inherit attribute unrestricted double m22 ;inherit attribute unrestricted double m23 ;inherit attribute unrestricted double m24 ;inherit attribute unrestricted double m31 ;inherit attribute unrestricted double m32 ;inherit attribute unrestricted double m33 ;inherit attribute unrestricted double m34 ;inherit attribute unrestricted double m41 ;inherit attribute unrestricted double m42 ;inherit attribute unrestricted double m43 ;inherit attribute unrestricted double m44 ; // Mutable transform methodsDOMMatrix multiplySelf (optional DOMMatrixInit = {});
other DOMMatrix preMultiplySelf (optional DOMMatrixInit = {});
other DOMMatrix translateSelf (optional unrestricted double = 0,
tx optional unrestricted double = 0,
ty optional unrestricted double = 0);
tz DOMMatrix scaleSelf (optional unrestricted double = 1,
scaleX optional unrestricted double ,
scaleY optional unrestricted double = 1,
scaleZ optional unrestricted double = 0,
originX optional unrestricted double = 0,
originY optional unrestricted double = 0);
originZ