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Kotlin for Android
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Design a beautiful user interface using Android best practices.
Design for Android
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Design robust, testable, and maintainable app logic and services.
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Plan for app quality and align with Play store guidelines.
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Develop and deliver games. Get tools, downloads, and samples.
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Game development basics
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About game development tools
Use a game engine
About game engines
Develop with Defold
Install and configure projects for Android
Support multiple form factors and screen sizes
Export to Android
Develop with Godot
Install and configure projects for Android
Godot renderer options
Support multiple form factors and screen sizes
Export to Android
Develop with Cocos
Steps to build a game for Android in Cocos Creator
Publish your game as Google Play Instant app in Cocos Creator
Publish your game with Android App Bundle in Cocos Creator
Remote debugging on Android
Develop with Unity
Unity on Android
Get started with game development in Unity
Get launch-time graphics API recommendations using the vkQuality Unity engine plugin
Create an Android App Bundle with Unity
Integrate Play Asset Delivery
Integrate Play Integrity API
Integrate Play In-App Updates
Integrate Play In-App Reviews
Unity Lighting in Mobile Games
Use Android Performance Tuner
Overview
Enable the API
Integrate the plugin
Initialize the library and verify operation
Define annotations, fidelity parameters, and quality levels
Add loading time recording functions
Include Addressables scenes
Run the monitor app
Review and publish
Troubleshoot common errors
Reference
Debug ANRs for Unity games
Common Unity Games ANRs
Debug LMKs for Unity games
Symbolicate Android crashes and ANR for Unity games
Get started with the Memory Advice API for Unity games
ADPF Unity Adaptive Performance and Android provider
Make your game great on all form factors
Develop with Unreal
Unreal on Android
ADPF Unreal Engine plugin
Request permissions for data access
Create or extend a game engine
About custom game engines
Start with GameActivity
About the GameActivity library
Get started with GameActivity
Use game text input
Migrate from NativeActivity
Configure graphics
Understand Android game loops
Process input events
Add touch support
Support text input
Add mouse support
Support sensor input
Optimize frame pacing
About the Frame Pacing library
Frame pacing in OpenGL ES
Integrate
Update your build settings
Add frame pacing functions
Verify frame pacing improvement
Frame pacing in Vulkan
Integrate
Update your build settings
Add frame pacing functions
Verify frame pacing improvement
Frame Pacing API Reference
Access Java libraries from C/C++
About the library wrapper
Get started with library wrapper
Integrate Android Performance Tuner
About Android Performance Tuner
Run the APT demo app
Enable the Android Performance Parameters API
Update your build settings
Define annotations, fidelity parameters, and settings
Add frame timing functions
Add loading time recording functions
Validate, package, and publish the APK
Troubleshoot common errors
Advanced usage
Performance Tuner API Reference
Develop for multiple form factors
64-bit architectures
Screen types
Vulkan pre-rotation
Output audio
About the Oboe audio library
Update build settings
Low latency audio
Create an audio stream
See Oboe code samples
See the Oboe developer guide
Manage memory
About managing memory
Debug native memory use
Deliver assets
Detect and diagnose crashes
Android Game Development Kit (AGDK)
About the AGDK
Get the AGDK
AGDK release notes
Android Game Development Extension (AGDE) for Visual Studio
About the AGDE
Get started with AGDE
Configure your project
Debug your project
Debug memory corruption using Address Sanitizer
Measure app performance
Profile-Guided Optimization (PGO)
Overview
Configure Profile-Guided Optimization
See AGDE code samples
AGDE release notes
Google Play Games Services
About Google Play Games Services
Get started
Google Play Console setup
Set up Play Games Services
Enable Play Games Services features
Manage project settings in Google Cloud
Enable accounts for testing
Publish through Google Play Console
Game concepts
Sign-in
Recall
Next generation Player IDs
Achievements
Cloud Save
Leaderboards
Events
Friends
App shortcuts
Migrate to v2
About migration
Migrate to v2 (Java or Kotlin)
Migrate to v2 (Unity)
Use the APIs
Java
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Sign-in and privacy
Sign-in
Enable server-side access
Anti-piracy
Add features
Achievements
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Leaderboards
Events
Friends
Player stats
Native SDK
Plugin for Unity
About the Google Play Games plugin for Unity
Set up Google Play Games for Unity
Add features
Achievements
Saved games
Leaderboards
Events
Friends
Player stats
Recall API
Publishing API
About the Publishing API
Get started
Upload images
Management API
Troubleshooting
Review checklists and guidelines
Quality checklist
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Quota and rate limits
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Terms of service
Downloads
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Reference
Android GMS API
Web REST API
C++ API
Management API
Publishing API
Google Play Games on PC
About Google Play Games on PC
Get started
Review process
Set up
Download the Emulator
Set up your game for PC compatibility
Configure your graphics
Device input
Set up input
Set up mouse input
Input SDK
About the Input SDK
Get started with the Input SDK
Migration Guides
Overview
Upgrade from 1.0 to 1.1 Java/Kotlin
Upgrade from 1.0 to 1.1 Unity
Upgrade from 0.0.4 to 1.0 Java/Kotlin
Upgrade from 0.0.4 to 1.0 Unity
Cross-device play
About continuity in cross-device play
About continuity requirements
Verify your game's compliance
Federate the identity services
Third-party login
Test
Test your game
Use the developer emulator
Use ChromeOS devices
Troubleshoot the developer emulator
Validate your Google Play Games on PC game
Publish and deploy