UI Events

Editor’s Draft,

More details about this document
This version:
https://w3c.github.io/uievents/
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https://www.w3.org/TR/uievents/
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Editors:
(Google)
(Microsoft)
Former Editor:
Doug Schepers (Mar 2008 - May 2011)
Tests:
web-platform-tests uievents/ (ongoing work)

Abstract

This specification defines UI Events which extend the DOM Event objects defined in [DOM]. UI Events are those typically implemented by visual user agents for handling user interaction such as mouse and keyboard input.

Status of this document

This section describes the status of this document at the time of its publication. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at https://www.w3.org/TR/.

This document was published by the Web Applications Working Group as an Editors Draft. This document is intended to become a W3C Recommendation.

This document was published by the Web Applications Working Group as a Working Draft. Feedback and comments on this specification are welcome. Please use GitHub issues Historical discussions can be found in the [email protected] archives.

Publication as an Editors Draft does not imply endorsement by W3C and its Members. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.

This document was produced by a group operating under the W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.

This document is governed by the 03 November 2023 W3C Process Document.

1. Introduction

1.1. Overview

UI Events is designed with two main goals. The first goal is the design of an event system which allows registration of event listeners and describes event flow through a tree structure. Additionally, the specification will provide standard modules of events for user interface control and document mutation notifications, including defined contextual information for each of these event modules.

The second goal of UI Events is to provide a common subset of the current event systems used in existing browsers. This is intended to foster interoperability of existing scripts and content. It is not expected that this goal will be met with full backwards compatibility. However, the specification attempts to achieve this when possible.

1.2. Conformance

This section is normative.

Within this specification, the key words MUST, MUST NOT, REQUIRED, SHALL, SHALL NOT, SHOULD, SHOULD NOT, RECOMMENDED, MAY, and OPTIONAL are to be interpreted as described in [RFC2119].

This specification is to be understood in the context of the DOM Level 3 Core specification [DOM-Level-3-Core] and the general considerations for DOM implementations apply. For example, handling of namespace URIs is discussed in XML Namespaces. For additional information about conformance, please see the DOM Level 3 Core specification [DOM-Level-3-Core]. A user agent is not required to conform to the entirety of another specification in order to conform to this specification, but it MUST conform to the specific parts of any other specification which are called out in this specification (e.g., a conforming UI Events user agent MUST support the DOMString data type as defined in [WebIDL], but need not support every method or data type defined in [WebIDL] in order to conform to UI Events).

This specification defines several classes of conformance for different user agents, specifications, and content authors:

1.2.1. Web browsers and other dynamic or interactive user agents

A dynamic or interactive user agent, referred to here as a browser (be it a Web browser, AT (Accessibility Technology) application, or other similar program), conforms to UI Events if it supports:

A conforming browser MUST dispatch events appropriate to the given EventTarget when the conditions defined for that event type have been met.

A browser conforms specifically to UI Events if it implements the interfaces and related event types specified in this document.

A conforming browser MUST support scripting, declarative interactivity, or some other means of detecting and dispatching events in the manner described by this specification, and MUST support the APIs specified for that event type.

In addition to meeting all other conformance criteria, a conforming browser MAY implement features of this specification marked as deprecated, for backwards compatibility with existing content, but such implementation is discouraged.

A conforming browser MAY also support features not found in this specification, but which use the interfaces, events, or other features defined in this specification, and MAY implement additional interfaces and event types appropriate to that implementation. Such features can be later standardized in future specifications.

A browser which does not conform to all required portions of this specification MUST NOT claim conformance to UI Events. Such an implementation which does conform to portions of this specification MAY claim conformance to those specific portions.

A conforming browser MUST also be a conforming implementation of the IDL fragments in this specification, as described in the Web IDL specification [WebIDL].

1.2.2. Authoring tools

A content authoring tool conforms to UI Events if it produces content which uses the event types, consistent in a manner as defined in this specification.

A content authoring tool MUST NOT claim conformance to UI Events for content it produces which uses features of this specification marked as deprecated in this specification.

A conforming content authoring tool SHOULD provide to the content author a means to use all event types and interfaces appropriate to all host languages in the content document being produced.

1.2.3. Content authors and content

A content author creates conforming UI Events content if that content uses the event types consistent in a manner as defined in this specification.

A content author SHOULD NOT use features of this specification marked as deprecated, but SHOULD rely instead upon replacement mechanisms defined in this specification and elsewhere.

Conforming content MUST use the semantics of the interfaces and event types as described in this specification.

Content authors are advised to follow best practices as described in accessibility and internationalization guideline specifications.

1.2.4. Specifications and host languages

A specification or host language conforms to UI Events if it references and uses the event flow mechanism, interfaces, events, or other features defined in [DOM], and does not extend these features in incompatible ways.

A specification or host language conforms specifically to UI Events if it references and uses the interfaces and related event types specified in this document. A conforming specification MAY define additional interfaces and event types appropriate to that specification, or MAY extend the UI Events interfaces and event types in a manner that does not contradict or conflict with the definitions of those interfaces and event types in this specification.

Specifications or host languages which reference UI Events SHOULD NOT use or recommend features of this specification marked as deprecated, but SHOULD use or recommend the indicated replacement for that the feature (if available).

2. Stylistic Conventions

This specification follows the Proposed W3C Specification Conventions, with the following supplemental additions:

In addition, certain terms are used in this specification with particular meanings. The term implementation applies to a browser, content authoring tool, or other user agent that implements this specification, while a content author is a person who writes script or code that takes advantage of the interfaces, methods, attributes, events, and other features described in this specification in order to make Web applications, and a user is the person who uses those Web applications in an implementation.

And finally:

This is a note.

This is an open issue.

This is a warning.

interface Example {
    // This is an IDL definition.
};

3. Basic Event Interfaces

The basic event interfaces defined in [DOM] are fundamental to UI Events. These basic event interfaces MUST always be supported by the implementation:

The event types defined in this specification derive from these basic interfaces, and MUST inherit all of the attributes, methods, and constants of the interfaces they derive from.

The following chart describes the inheritance structure of the interfaces described in this specification.

Graphical representation of inheritance of interfaces defined by this specification
Graphical representation of inheritance of interfaces defined by this specification

3.1. List of Event Types

Each event MUST be associated with a type, called event type and available as the type attribute on the event object. The event type MUST be of type DOMString.

Depending on the level of DOM support, or the devices used for display (e.g., screen) or interaction (e.g., mouse, keyboard, touch screen, or voice), these event types can be generated by the implementation. When used with an [XML] or [HTML5] application, the specifications of those languages MAY restrict the semantics and scope (in particular the possible event targets) associated with an event type. Refer to the specification defining the language used in order to find those restrictions or to find event types that are not defined in this document.

The following table provides an informative summary of the event types described in this specification.

Event Type Sync / Async Bubbling Phase Trusted event target types DOM Interface Cancelable Default Action
abort Sync No Window, Element Event No None
auxclick Sync Yes Element PointerEvent Yes Varies
beforeinput Sync Yes Element InputEvent Yes Update the DOM element
blur Sync No Window, Element FocusEvent No None
click Sync Yes Element PointerEvent Yes Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus.
compositionstart Sync Yes Element CompositionEvent Yes Show a text composition system candidate window
compositionupdate Sync Yes Element CompositionEvent No None
compositionend Sync Yes Element CompositionEvent No None
contextmenu Sync Yes Element PointerEvent Yes Invoke a context menu if supported
dblclick Sync Yes Element MouseEvent No Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus.
error Async No Window, Element Event No None
focus Sync No Window, Element FocusEvent No None
focusin Sync Yes Window, Element FocusEvent No None
focusout Sync Yes Window, Element FocusEvent No None
input Sync Yes Element InputEvent No None
keydown Sync Yes Element KeyboardEvent Yes Varies: trigger beforeinput and input events; launch text composition system; blur and focus events; keypress event (if supported); activation behavior; other events
keyup Sync Yes Element KeyboardEvent Yes None
load Async No Window, Document, Element Event No None
mousedown Sync Yes Element MouseEvent Yes Varies: start a drag/drop operation; start a text selection; start a scroll/pan interaction (in combination with the middle mouse button, if supported)
mouseenter Sync No Element MouseEvent No None
mouseleave Sync No Element MouseEvent No None
mousemove Sync Yes Element MouseEvent Yes None
mouseout Sync Yes Element MouseEvent Yes None
mouseover Sync Yes Element MouseEvent Yes None
mouseup Sync Yes Element MouseEvent Yes None
select Sync Yes Element Event No None
unload Sync No Window, Document, Element Event No None
wheel Async Yes Element WheelEvent Yes Scroll (or zoom) the document

For a list of events which are deprecated in this specification, see the Legacy Event Types appendix at the end of this document.

The following is one way to interpret the above tables: the load event will trigger event listeners attached on Element nodes for that event and on the capture and target phases. This event is not cancelable. If an event listener for the load event is attached to a node other than Window, Document, or Element nodes, or if it is attached to the bubbling phase only, this event listener would not be triggered.

Don’t interpret the above tables as definitive for the listed event types. For example, the load event is used in other specifications, for example, in XMLHttpRequest. Similarly, dispatchEvent() can be used to dispatch untrusted events to listeners on any object that also implements EventTarget.

The event objects associated with the event types described above contain additional context information--refer to the description of the DOM interfaces for further information.

3.2. User Interface Events

The User Interface event module contains basic event types associated with user interfaces and document manipulation.

3.2.1. Interface UIEvent

Introduced in DOM Level 2

The UIEvent interface provides specific contextual information associated with User Interface events.

To create an instance of the UIEvent interface, use the UIEvent constructor, passing an optional UIEventInit dictionary.

For newly defined events, you don’t have to inherit UIEvent interface just because they are related to user interface. Inherit only when members of UIEventInit make sense to those events.

3.2.1.1. UIEvent
[Exposed=Window]
interface UIEvent : Event {
  constructor(DOMString type, optional UIEventInit eventInitDict = {});
  readonly attribute Window? view;
  readonly attribute long detail;
};
UIEvent . view
The view attribute identifies the Window from which the event was generated.

The un-initialized value of this attribute MUST be null.

UIEvent . detail
Specifies some detail information about the Event, depending on the type of event.

The un-initialized value of this attribute MUST be 0.

3.2.1.2. UIEventInit
dictionary UIEventInit : EventInit {
  Window? view = null;
  long detail = 0;
};
UIEventInit . view
Should be initialized to the Window object of the global environment in which this event will be dispatched. If this event will be dispatched to an element, the view property should be set to the Window object containing the element’s ownerDocument.
UIEventInit . detail
This value is initialized to a number that is application-specific.

3.2.2. UIEvent Algorithms

3.2.2.1. initialize a UIEvent
Input

event, the UIEvent to initialize

eventType, a DOMString containing the event type

eventTarget, the EventTarget of the event

bubbles, true if this event bubbles

cancelable, true if this event is cancelable

Output

None

  1. Initialize the base Event attributes:

    1. Initialize an Event with event, eventType, bubbles and cancelable

    2. Set event.target = eventTarget

  2. Initialize the following public attributes:

    1. Set event.view = the eventTarget’s node document’s Window object

    2. Set event.detail = 0

  3. Initialize the following historical attributes:

    1. Set event.which = 0 (used by both MouseEvent and KeyboardEvent)

3.2.3. UIEvent Types

The User Interface event types are listed below. Some of these events use the UIEvent interface if generated from a user interface, but the Event interface otherwise, as detailed in each event.

3.2.3.1. load
Type load
Interface UIEvent if generated from a user interface, Event otherwise.
Sync / Async Async
Bubbles No
Trusted Targets Window, Document, Element
Cancelable No
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when the DOM implementation finishes loading the resource (such as the document) and any dependent resources (such as images, style sheets, or scripts). Dependent resources that fail to load MUST NOT prevent this event from firing if the resource that loaded them is still accessible via the DOM. If this event type is dispatched, implementations are REQUIRED to dispatch this event at least on the Document node.

For legacy reasons, load events for resources inside the document (e.g., images) do not include the Window in the propagation path in HTML implementations. See [HTML5] for more information.

3.2.3.2. unload
Type unload
Interface UIEvent if generated from a user interface, Event otherwise.
Sync / Async Sync
Bubbles No
Trusted Targets Window, Document, Element
Cancelable No
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when the DOM Implementation removes from the environment the resource (such as the document) or any dependent resources (such as images, style sheets, scripts). The document MUST be unloaded after the dispatch of this event type. If this event type is dispatched, implementations are REQUIRED to dispatch this event at least on the Document node.

3.2.3.3. abort
Type abort
Interface UIEvent if generated from a user interface, Event otherwise.
Sync / Async Sync
Bubbles No
Trusted Targets Window, Element
Cancelable No
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when the loading of a resource has been aborted, such as by a user canceling the load while it is still in progress.

3.2.3.4. error
Type error
Interface UIEvent if generated from a user interface, Event otherwise.
Sync / Async Async
Bubbles No
Trusted Targets Window, Element
Cancelable No
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when a resource failed to load, or has been loaded but cannot be interpreted according to its semantics, such as an invalid image, a script execution error, or non-well-formed XML.

3.2.3.5. select
Type select
Interface UIEvent if generated from a user interface, Event otherwise.
Sync / Async Sync
Bubbles Yes
Trusted Targets Element
Cancelable No
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when a user selects some text. This event is dispatched after the selection has occurred.

This specification does not provide contextual information to access the selected text. Where applicable, a host language SHOULD define rules for how a user MAY select content (with consideration for international language conventions), at what point the select event is dispatched, and how a content author MAY access the user-selected content.

In order to access to user-selected content, content authors will use native capabilities of the host languages, such as the Document.getSelection() method of the HTML Editing APIs [Editing].

The select event might not be available for all elements in all languages. For example, in [HTML5], select events can be dispatched only on form input and textarea elements. Implementations can dispatch select events in any context deemed appropriate, including text selections outside of form controls, or image or markup selections such as in SVG.

3.3. Focus Events

This interface and its associated event types and § 3.3.2 Focus Event Order were designed in accordance to the concepts and guidelines defined in User Agent Accessibility Guidelines 2.0 [UAAG20], with particular attention on the focus mechanism and the terms defined in the glossary entry for focus.

3.3.1. Interface FocusEvent

Introduced in this specification

The FocusEvent interface provides specific contextual information associated with Focus events.

To create an instance of the FocusEvent interface, use the FocusEvent constructor, passing an optional FocusEventInit dictionary.

3.3.1.1. FocusEvent
[Exposed=Window]
interface FocusEvent : UIEvent {
  constructor(DOMString type, optional FocusEventInit eventInitDict = {});
  readonly attribute EventTarget? relatedTarget;
};
FocusEvent . relatedTarget
Used to identify a secondary EventTarget related to a Focus event, depending on the type of event.

For security reasons with nested browsing contexts, when tabbing into or out of a nested context, the relevant EventTarget SHOULD be null.

The un-initialized value of this attribute MUST be null.

3.3.1.2. FocusEventInit
dictionary FocusEventInit : UIEventInit {
  EventTarget? relatedTarget = null;
};
FocusEventInit . relatedTarget
The relatedTarget should be initialized to the element losing focus (in the case of a focus or focusin event) or the element gaining focus (in the case of a blur or focusout event).

3.3.2. Focus Event Order

The focus events defined in this specification occur in a set order relative to one another. The following is the typical sequence of events when a focus is shifted between elements (this order assumes that no element is initially focused):

Event Type Notes
User shifts focus
1 focus Sent after first target element receives focus
2 focusin Follows the focus event
User shifts focus
3 blur Sent after first target element loses focus
4 focusout Follows the blur event
5 focus Sent after second target element receives focus
6 focusin Follows the focus event

This specification does not define the behavior of focus events when interacting with methods such as focus() or blur(). See the relevant specifications where those methods are defined for such behavior.

3.3.3. Document Focus and Focus Context

This event module includes event types for notification of changes in document focus. There are three distinct focus contexts that are relevant to this discussion:

The event types defined in this specification deal exclusively with document focus, and the event target identified in the event details MUST only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.

Normally, a document always has a focused element (even if it is the document element itself) and a persistent focus ring. When switching between focus contexts, the document’s currently focused element and focus ring normally remain in their current state. For example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element. A host language MAY define specific elements which might receive focus, the conditions under which an element MAY receive focus, the means by which focus MAY be changed, and the order in which the focus changes. For example, in some cases an element might be given focus by moving a pointer over it, while other circumstances might require a mouse click. Some elements might not be focusable at all, and some might be focusable only by special means (clicking on the element), but not by tabbing to it. Documents MAY contain multiple focus rings. Other specifications MAY define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.

3.3.4. Focus Event Types

The Focus event types are listed below.

3.3.4.1. blur
Type blur
Interface FocusEvent
Sync / Async Sync
Bubbles No
Trusted Targets Window, Element
Cancelable No
Composed Yes
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when an event target loses focus. The focus MUST be taken from the element before the dispatch of this event type. This event type is similar to focusout, but does not bubble.

3.3.4.2. focus
Type focus
Interface FocusEvent
Sync / Async Sync
Bubbles No
Trusted Targets Window, Element
Cancelable No
Composed Yes
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when an event target receives focus. The focus MUST be given to the element before the dispatch of this event type. This event type is similar to focusin, but does not bubble.

3.3.4.3. focusin
Type focusin
Interface FocusEvent
Sync / Async Sync
Bubbles Yes
Trusted Targets Window, Element
Cancelable No
Composed Yes
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when an event target receives focus. The event target MUST be the element which received focus. The focus event MUST fire before the dispatch of this event type. This event type is similar to focus, but does bubble.

3.3.4.4. focusout
Type focusout
Interface FocusEvent
Sync / Async Sync
Bubbles Yes
Trusted Targets Window, Element
Cancelable No
Composed Yes
Default action None
Context
(trusted events)

A user agent MUST dispatch this event when an event target loses focus. The event target MUST be the element which lost focus. The blur event MUST fire before the dispatch of this event type. This event type is similar to blur, but does bubble.

3.4. Mouse Events

The mouse event module originates from the [HTML401] onclick, ondblclick, onmousedown, onmouseup, onmouseover, onmousemove, and onmouseout attributes. This event module is specifically designed for use with pointing input devices, such as a mouse or a trackball.

3.4.1. Interface MouseEvent

Introduced in DOM Level 2, modified in this specification

The MouseEvent interface provides specific contextual information associated with Mouse events.

In the case of nested elements, mouse events are always targeted at the most deeply nested element.

Ancestors of the targeted element can use event bubbling to obtain notifications of mouse events which occur within their descendent elements.

To create an instance of the MouseEvent interface, use the MouseEvent constructor, passing an optional MouseEventInit dictionary.

When initializing MouseEvent objects using initMouseEvent, implementations can use the client coordinates clientX and clientY for calculation of other coordinates (such as target coordinates exposed by DOM Level 0 implementations or other proprietary attributes, e.g., pageX).

3.4.1.1. MouseEvent
[Exposed=Window]
interface MouseEvent : UIEvent {
  constructor(DOMString type, optional MouseEventInit eventInitDict = {});
  readonly attribute long screenX;
  readonly attribute long screenY;
  readonly attribute long clientX;
  readonly attribute long clientY;
  readonly attribute long layerX;
  readonly attribute long layerY;

  readonly attribute boolean ctrlKey;
  readonly attribute boolean shiftKey;
  readonly attribute boolean altKey;
  readonly attribute boolean metaKey;

  readonly attribute short button;
  readonly attribute unsigned short buttons;

  readonly attribute EventTarget? relatedTarget;

  boolean getModifierState(DOMString keyArg);
};
screenX, of type long, readonly
The horizontal coordinate at which the event occurred relative to the origin of the screen coordinate system.

The un-initialized value of this attribute MUST be 0.

screenY, of type long, readonly
The vertical coordinate at which the event occurred relative to the origin of the screen coordinate system.

The un-initialized value of this attribute MUST be 0.

clientX, of type long, readonly
The horizontal coordinate at which the event occurred relative to the viewport associated with the event.

The un-initialized value of this attribute MUST be 0.

clientY, of type long, readonly
The vertical coordinate at which the event occurred relative to the viewport associated with the event.

The un-initialized value of this attribute MUST be 0.

layerX, of type long, readonly
The horizontal offset from the nearest ancestor element which is a stacking context, is positioned, or paints in the positioned phase when painting a stacking context.

The un-initialized value of this attribute MUST be 0.

layerY, of type long, readonly
The vertical offset from the nearest ancestor element which is a stacking context, is positioned, or paints in the positioned phase when painting a stacking context.

The un-initialized value of this attribute MUST be 0.

ctrlKey, of type boolean, readonly
Refer to the KeyboardEvent's ctrlKey attribute.

The un-initialized value of this attribute MUST be false.

shiftKey, of type boolean, readonly
Refer to the KeyboardEvent's shiftKey attribute.

The un-initialized value of this attribute MUST be false.

altKey, of type boolean, readonly
Refer to the KeyboardEvent's altKey attribute.

The un-initialized value of this attribute MUST be false.

metaKey, of type boolean, readonly
Refer to the KeyboardEvent's metaKey attribute.

The un-initialized value of this attribute MUST be false.

button, of type short, readonly
During mouse events caused by the depression or release of a mouse button, button MUST be used to indicate which pointer device button changed state.

The value of the