1. Introduction
1.1. Overview
UI Events is designed with two main goals. The first goal is the design of an event system which allows registration of event listeners and describes event flow through a tree structure. Additionally, the specification will provide standard modules of events for user interface control and document mutation notifications, including defined contextual information for each of these event modules.
The second goal of UI Events is to provide a common subset of the current event systems used in existing browsers. This is intended to foster interoperability of existing scripts and content. It is not expected that this goal will be met with full backwards compatibility. However, the specification attempts to achieve this when possible.
1.2. Conformance
This section is normative.
Within this specification, the key words MUST
, MUST NOT
, REQUIRED
, SHALL
, SHALL NOT
, SHOULD
, SHOULD NOT
, RECOMMENDED
, MAY
, and OPTIONAL
are to be interpreted as described in [RFC2119].
This specification is to be understood in the context of the DOM Level 3
Core specification [DOM-Level-3-Core] and the general considerations for DOM
implementations apply. For example, handling of namespace URIs is
discussed in XML Namespaces.
For additional information about conformance,
please see the DOM Level 3 Core specification [DOM-Level-3-Core]. A user
agent is not required to conform to the entirety of another
specification in order to conform to this specification, but it MUST conform
to the specific parts of any other specification which are called out in
this specification (e.g., a conforming UI Events user agent MUST
support the DOMString
data type as defined in [WebIDL], but
need not support every method or data type defined in [WebIDL] in order
to conform to UI Events).
This specification defines several classes of conformance for different user agents, specifications, and content authors:
1.2.1. Web browsers and other dynamic or interactive user agents
A dynamic or interactive user agent, referred to here as a browser
(be it a Web browser, AT (Accessibility Technology)
application, or other similar program), conforms to UI Events if it
supports:
-
the Core module defined in [DOM-Level-3-Core]
-
all the interfaces and events with their associated methods, attributes, and semantics defined in this specification with the exception of those marked as deprecated (a conforming user agent MAY implement the deprecated interfaces, events, or APIs for backwards compatibility, but is not required to do so in order to be conforming)
-
the complete set of
key
andcode
values defined in [UIEvents-Key] and [UIEvents-Code] (subject to platform availability), and -
all other normative requirements defined in this specification.
A conforming browser MUST dispatch events appropriate to the
given EventTarget
when the conditions defined for that event
type have been met.
A browser conforms specifically to UI Events if it implements the interfaces and related event types specified in this document.
A conforming browser MUST support scripting, declarative interactivity, or some other means of detecting and dispatching events in the manner described by this specification, and MUST support the APIs specified for that event type.
In addition to meeting all other conformance criteria, a conforming browser MAY implement features of this specification marked as deprecated, for backwards compatibility with existing content, but such implementation is discouraged.
A conforming browser MAY also support features not found in this specification, but which use the interfaces, events, or other features defined in this specification, and MAY implement additional interfaces and event types appropriate to that implementation. Such features can be later standardized in future specifications.
A browser which does not conform to all required portions of this specification MUST NOT claim conformance to UI Events. Such an implementation which does conform to portions of this specification MAY claim conformance to those specific portions.
A conforming browser MUST also be a conforming implementation of the IDL fragments in this specification, as described in the Web IDL specification [WebIDL].
1.2.2. Authoring tools
A content authoring tool conforms to UI Events if it produces content which uses the event types, consistent in a manner as defined in this specification.
A content authoring tool MUST NOT claim conformance to UI Events for content it produces which uses features of this specification marked as deprecated in this specification.
A conforming content authoring tool SHOULD provide to the content author a means to use all event types and interfaces appropriate to all host languages in the content document being produced.
1.2.3. Content authors and content
A content author creates conforming UI Events content if that content uses the event types consistent in a manner as defined in this specification.
A content author SHOULD NOT use features of this specification marked as deprecated, but SHOULD rely instead upon replacement mechanisms defined in this specification and elsewhere.
Conforming content MUST use the semantics of the interfaces and event types as described in this specification.
Content authors are advised to follow best practices as described in accessibility and internationalization guideline specifications.
1.2.4. Specifications and host languages
A specification or host language conforms to UI Events if it references and uses the event flow mechanism, interfaces, events, or other features defined in [DOM], and does not extend these features in incompatible ways.
A specification or host language conforms specifically to UI Events if it references and uses the interfaces and related event types specified in this document. A conforming specification MAY define additional interfaces and event types appropriate to that specification, or MAY extend the UI Events interfaces and event types in a manner that does not contradict or conflict with the definitions of those interfaces and event types in this specification.
Specifications or host languages which reference UI Events SHOULD NOT use or recommend features of this specification marked as deprecated, but SHOULD use or recommend the indicated replacement for that the feature (if available).
2. Stylistic Conventions
This specification follows the Proposed W3C Specification Conventions, with the following supplemental additions:
-
The key cap printed on a key is shown as
↓
,=
orQ
. This is used to refer to a key from the user’s perspective without regard for thekey
andcode
values in the generatedKeyboardEvent
. -
Glyphs representing character are shown as:
"𣧂"
. -
Unicode character encodings are shown as:
U+003d
. -
Names of key values generated by a key press (i.e., the value of
KeyboardEvent
.key
) are shown as:"ArrowDown"
,"="
,"q"
or"Q"
. -
Names of key codes associated with the physical keys (i.e., the value of
KeyboardEvent
.code
) are shown as:"ArrowDown"
,"Equal"
or"KeyQ"
.
In addition, certain terms are used in this specification with particular
meanings. The term implementation
applies to a browser, content
authoring tool, or other user agent that implements this specification,
while a content author is a person who writes script or code that takes
advantage of the interfaces, methods, attributes, events, and other features
described in this specification in order to make Web applications, and a user is
the person who uses those Web applications in an implementation.
And finally:
This is a note.
This is an open issue.
This is a warning.
interface Example { // This is an IDL definition. };
3. Basic Event Interfaces
The basic event interfaces defined in [DOM] are fundamental to UI Events. These basic event interfaces MUST always be supported by the implementation:
-
The
Event
interface and its following constants, methods and attributes:-
NONE
constant -
CAPTURING_PHASE
constant -
AT_TARGET
constant -
BUBBLING_PHASE
constant -
type
attribute -
target
attribute -
currentTarget
attribute -
eventPhase
attribute -
bubbles
attribute -
cancelable
attribute -
composed
attribute -
timeStamp
attribute -
defaultPrevented
attribute -
isTrusted
attribute -
stopPropagation()
method -
stopImmediatePropagation()
method -
preventDefault()
method -
initEvent()
method
-
-
The
CustomEvent
interface and its following method and attribute:-
initCustomEvent()
method -
detail
attribute
-
-
The
EventTarget
interface and its following methods:-
addEventListener()
method -
removeEventListener()
method -
dispatchEvent()
method
-
-
The
EventListener
interface and itshandleEvent()
method -
The
Document
interface’screateEvent()
method
The event types defined in this specification derive from these basic interfaces, and MUST inherit all of the attributes, methods, and constants of the interfaces they derive from.
The following chart describes the inheritance structure of the interfaces described in this specification.
3.1. List of Event Types
Each event MUST be associated with a type, called event type and
available as the type
attribute on the event object. The event
type MUST be of type DOMString
.
Depending on the level of DOM support, or the devices used for display (e.g., screen) or interaction (e.g., mouse, keyboard, touch screen, or voice), these event types can be generated by the implementation. When used with an [XML] or [HTML5] application, the specifications of those languages MAY restrict the semantics and scope (in particular the possible event targets) associated with an event type. Refer to the specification defining the language used in order to find those restrictions or to find event types that are not defined in this document.
The following table provides an informative summary of the event types described in this specification.
Event Type | Sync / Async | Bubbling Phase | Trusted event target types | DOM Interface | Cancelable | Default Action |
---|---|---|---|---|---|---|
abort
| Sync | No | Window, Element | Event
| No | None |
auxclick
| Sync | Yes | Element | PointerEvent
| Yes | Varies |
beforeinput
| Sync | Yes | Element | InputEvent
| Yes | Update the DOM element |
blur
| Sync | No | Window, Element | FocusEvent
| No | None |
click
| Sync | Yes | Element | PointerEvent
| Yes | Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus. |
compositionstart
| Sync | Yes | Element | CompositionEvent
| Yes | Show a text composition system candidate window |
compositionupdate
| Sync | Yes | Element | CompositionEvent
| No | None |
compositionend
| Sync | Yes | Element | CompositionEvent
| No | None |
contextmenu
| Sync | Yes | Element | PointerEvent
| Yes | Invoke a context menu if supported |
dblclick
| Sync | Yes | Element | MouseEvent
| No | Varies: for targets with an associated activation behavior, executes the activation behavior; for focusable targets, gives the element focus. |
error
| Async | No | Window, Element | Event
| No | None |
focus
| Sync | No | Window, Element | FocusEvent
| No | None |
focusin
| Sync | Yes | Window, Element | FocusEvent
| No | None |
focusout
| Sync | Yes | Window, Element | FocusEvent
| No | None |
input
| Sync | Yes | Element | InputEvent
| No | None |
keydown
| Sync | Yes | Element | KeyboardEvent
| Yes | Varies: trigger beforeinput and input events; launch text composition system; blur and focus events; keypress event (if supported); activation behavior; other events
|
keyup
| Sync | Yes | Element | KeyboardEvent
| Yes | None |
load
| Async | No | Window, Document, Element | Event
| No | None |
mousedown
| Sync | Yes | Element | MouseEvent
| Yes | Varies: start a drag/drop operation; start a text selection; start a scroll/pan interaction (in combination with the middle mouse button, if supported) |
mouseenter
| Sync | No | Element | MouseEvent
| No | None |
mouseleave
| Sync | No | Element | MouseEvent
| No | None |
mousemove
| Sync | Yes | Element | MouseEvent
| Yes | None |
mouseout
| Sync | Yes | Element | MouseEvent
| Yes | None |
mouseover
| Sync | Yes | Element | MouseEvent
| Yes | None |
mouseup
| Sync | Yes | Element | MouseEvent
| Yes | None |
select
| Sync | Yes | Element | Event
| No | None |
unload
| Sync | No | Window, Document, Element | Event
| No | None |
wheel
| Async | Yes | Element | WheelEvent
| Yes | Scroll (or zoom) the document |
For a list of events which are deprecated in this specification, see the Legacy Event Types appendix at the end of this document.
The following is one way to interpret the above tables: the load
event will trigger event listeners attached on Element
nodes
for that event and on the capture and target phases. This event is not
cancelable. If an event listener for the load
event is attached to
a node other than Window, Document
, or Element
nodes, or if it is attached to the bubbling phase
only, this event listener would not be triggered.
Don’t interpret the above tables as definitive for the listed event types.
For example, the load
event is used in other specifications, for
example, in XMLHttpRequest. Similarly, dispatchEvent()
can
be used to dispatch untrusted events to listeners on any object that also implements EventTarget
.
The event objects associated with the event types described above contain additional context information--refer to the description of the DOM interfaces for further information.
3.2. User Interface Events
The User Interface event module contains basic event types associated with user interfaces and document manipulation.
3.2.1. Interface UIEvent
Introduced in DOM Level 2
The UIEvent
interface provides specific contextual information
associated with User Interface events.
To create an instance of the UIEvent
interface, use the UIEvent
constructor, passing an optional UIEventInit
dictionary.
For newly defined events, you don’t have to inherit UIEvent
interface just
because they are related to user interface. Inherit only when members of UIEventInit
make sense to those events.
3.2.1.1. UIEvent
[Exposed =Window ]interface :
UIEvent Event {(
constructor DOMString ,
type optional UIEventInit = {});
eventInitDict readonly attribute Window ?;
view readonly attribute long ; };
detail
UIEvent . view
-
The
view
attribute identifies theWindow
from which the event was generated.The un-initialized value of this attribute MUST be
null
. UIEvent . detail
-
Specifies some detail information about the
Event
, depending on the type of event.The un-initialized value of this attribute MUST be
0
.
3.2.1.2. UIEventInit
dictionary :
UIEventInit EventInit {Window ?=
view null ;long = 0; };
detail
UIEventInit . view
- Should be initialized to the Window object of the global
environment in which this event will be dispatched. If this
event will be dispatched to an element, the view property should
be set to the Window object containing the element’s
ownerDocument
. UIEventInit . detail
- This value is initialized to a number that is application-specific.
3.2.2. UIEvent Algorithms
3.2.2.1. initialize a UIEvent
- Input
-
event, the
UIEvent
to initializeeventType, a DOMString containing the event type
eventTarget, the
EventTarget
of the eventbubbles, true if this event bubbles
cancelable, true if this event is cancelable
- Output
-
None
-
Initialize the base
Event
attributes:-
Initialize an Event with event, eventType, bubbles and cancelable
-
Set event.
target
= eventTarget
-
-
Initialize the following public attributes:
-
Set event.
view
= the eventTarget’s node document’sWindow
object -
Set event.
detail
= 0
-
-
Initialize the following historical attributes:
-
Set event.
which
= 0 (used by bothMouseEvent
andKeyboardEvent
)
-
3.2.3. UIEvent Types
The User Interface event types are listed below. Some of these events
use the UIEvent
interface if generated from a user interface, but
the Event
interface otherwise, as detailed in each event.
3.2.3.1. load
Type | load
|
---|---|
Interface | UIEvent if generated from a user interface, Event otherwise.
|
Sync / Async | Async |
Bubbles | No |
Trusted Targets | Window , Document , Element
|
Cancelable | No |
Default action | None |
Context (trusted events) |
A user agent MUST dispatch this event when the DOM
implementation finishes loading the resource (such as the document)
and any dependent resources (such as images, style sheets, or
scripts). Dependent resources that fail to load MUST NOT prevent
this event from firing if the resource that loaded them is still
accessible via the DOM. If this event type is dispatched,
implementations are REQUIRED to dispatch this event at least on the Document
node.
For legacy reasons, load
events for resources inside the
document (e.g., images) do not include the Window in the
propagation path in HTML implementations. See [HTML5] for more
information.
3.2.3.2. unload
Type | unload
|
---|---|
Interface | UIEvent if generated from a user interface, Event otherwise.
|
Sync / Async | Sync |
Bubbles | No |
Trusted Targets | Window , Document , Element
|
Cancelable | No |
Default action | None |
Context (trusted events) |
A user agent MUST dispatch this event when the DOM
Implementation removes from the environment the resource (such as
the document) or any dependent resources (such as images, style
sheets, scripts). The document MUST be unloaded after the dispatch
of this event type. If this event type is dispatched,
implementations are REQUIRED to dispatch this event at least on
the Document
node.
3.2.3.3. abort
Type | abort
|
---|---|
Interface | UIEvent if generated from a user interface, Event otherwise.
|
Sync / Async | Sync |
Bubbles | No |
Trusted Targets | Window , Element
|
Cancelable | No |
Default action | None |
Context (trusted events) |
A user agent MUST dispatch this event when the loading of a resource has been aborted, such as by a user canceling the load while it is still in progress.
3.2.3.4. error
Type | error
|
---|---|
Interface | UIEvent if generated from a user interface, Event otherwise.
|
Sync / Async | Async |
Bubbles | No |
Trusted Targets | Window , Element
|
Cancelable | No |
Default action | None |
Context (trusted events) |
A user agent MUST dispatch this event when a resource failed to load, or has been loaded but cannot be interpreted according to its semantics, such as an invalid image, a script execution error, or non-well-formed XML.
3.2.3.5. select
Type | select
|
---|---|
Interface | UIEvent if generated from a user interface, Event otherwise.
|
Sync / Async | Sync |
Bubbles | Yes |
Trusted Targets | Element
|
Cancelable | No |
Default action | None |
Context (trusted events) |
A user agent MUST dispatch this event when a user selects some text. This event is dispatched after the selection has occurred.
This specification does not provide contextual information to access
the selected text. Where applicable, a host language SHOULD
define rules for how a user MAY select content (with consideration
for international language conventions), at what point the select
event is dispatched, and how a content author MAY
access the user-selected content.
In order to access to user-selected content, content authors will
use native capabilities of the host languages, such as the Document.getSelection()
method of the HTML Editing APIs [Editing].
The select
event might not be available for all elements in
all languages. For example, in [HTML5], select
events can
be dispatched only on form input
and textarea
elements.
Implementations can dispatch select
events in any context
deemed appropriate, including text selections outside of form
controls, or image or markup selections such as in SVG.
3.3. Focus Events
This interface and its associated event types and § 3.3.2 Focus Event Order were designed in accordance to the concepts and guidelines defined in User Agent Accessibility Guidelines 2.0 [UAAG20], with particular attention on the focus mechanism and the terms defined in the glossary entry for focus.
3.3.1. Interface FocusEvent
Introduced in this specification
The FocusEvent
interface provides specific contextual information
associated with Focus events.
To create an instance of the FocusEvent
interface, use the
FocusEvent constructor, passing an optional FocusEventInit
dictionary.
3.3.1.1. FocusEvent
[Exposed =Window ]interface :
FocusEvent UIEvent {(
constructor DOMString ,
type optional FocusEventInit = {});
eventInitDict readonly attribute EventTarget ?; };
relatedTarget
FocusEvent . relatedTarget
-
Used to identify a secondary
EventTarget
related to a Focus event, depending on the type of event.For security reasons with nested browsing contexts, when tabbing into or out of a nested context, the relevant
EventTarget
SHOULD benull
.The un-initialized value of this attribute MUST be
null
.
3.3.1.2. FocusEventInit
dictionary :
FocusEventInit UIEventInit {EventTarget ?=
relatedTarget null ; };
FocusEventInit . relatedTarget
- The
relatedTarget
should be initialized to the element losing focus (in the case of afocus
orfocusin
event) or the element gaining focus (in the case of ablur
orfocusout
event).
3.3.2. Focus Event Order
The focus events defined in this specification occur in a set order relative to one another. The following is the typical sequence of events when a focus is shifted between elements (this order assumes that no element is initially focused):
Event Type | Notes | |
---|---|---|
User shifts focus | ||
1 | focus
| Sent after first target element receives focus |
2 | focusin
| Follows the focus event |
User shifts focus | ||
3 | blur
| Sent after first target element loses focus |
4 | focusout
| Follows the blur event |
5 | focus
| Sent after second target element receives focus |
6 | focusin
| Follows the focus event |
This specification does not define the behavior of focus events when
interacting with methods such as focus()
or blur()
. See the relevant specifications where those methods
are defined for such behavior.
3.3.3. Document Focus and Focus Context
This event module includes event types for notification of changes in document focus. There are three distinct focus contexts that are relevant to this discussion:
-
The operating system focus context which MAY be on one of many different applications currently running on the computer. One of these applications with focus can be a browser.
-
When the browser has focus, the user can switch (such as with the tab key) the application focus context among the different browser user interface fields (e.g., the Web site location bar, a search field, etc.). One of these user interface fields can be the document being shown in a tab.
-
When the document itself has focus, the document focus context can be set to any of the focusable elements in the document.
The event types defined in this specification deal exclusively with document focus, and the event target identified in the event details MUST only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.
Normally, a document always has a focused element (even if it is the document element itself) and a persistent focus ring. When switching between focus contexts, the document’s currently focused element and focus ring normally remain in their current state. For example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element. A host language MAY define specific elements which might receive focus, the conditions under which an element MAY receive focus, the means by which focus MAY be changed, and the order in which the focus changes. For example, in some cases an element might be given focus by moving a pointer over it, while other circumstances might require a mouse click. Some elements might not be focusable at all, and some might be focusable only by special means (clicking on the element), but not by tabbing to it. Documents MAY contain multiple focus rings. Other specifications MAY define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.
3.3.4. Focus Event Types
The Focus event types are listed below.
3.3.4.1. blur
Type | blur
|
---|---|
Interface | FocusEvent
|
Sync / Async | Sync |
Bubbles | No |
Trusted Targets | Window , Element
|
Cancelable | No |
Composed | Yes |
Default action | None |
Context (trusted events) |
|
A user agent MUST dispatch this event when an event target loses focus. The focus MUST be taken from the element before the dispatch of this event type. This event type is similar to focusout, but does not bubble.
3.3.4.2. focus
Type | focus
|
---|---|
Interface | FocusEvent
|
Sync / Async | Sync |
Bubbles | No |
Trusted Targets | Window , Element
|
Cancelable | No |
Composed | Yes |
Default action | None |
Context (trusted events) |
|
A user agent MUST dispatch this event when an event target receives focus. The focus MUST be given to the element before the dispatch of this event type. This event type is similar to focusin, but does not bubble.
3.3.4.3. focusin
Type | focusin
|
---|---|
Interface | FocusEvent
|
Sync / Async | Sync |
Bubbles | Yes |
Trusted Targets | Window , Element
|
Cancelable | No |
Composed | Yes |
Default action | None |
Context (trusted events) |
|
A user agent MUST dispatch this event when an event target receives focus. The event target MUST be the element which received focus. The focus event MUST fire before the dispatch of this event type. This event type is similar to focus, but does bubble.
3.3.4.4. focusout
Type | focusout
|
---|---|
Interface | FocusEvent
|
Sync / Async | Sync |
Bubbles | Yes |
Trusted Targets | Window , Element
|
Cancelable | No |
Composed | Yes |
Default action | None |
Context (trusted events) |
|
A user agent MUST dispatch this event when an event target loses focus. The event target MUST be the element which lost focus. The blur event MUST fire before the dispatch of this event type. This event type is similar to blur, but does bubble.
3.4. Mouse Events
The mouse event module originates from the [HTML401] onclick
, ondblclick
, onmousedown
, onmouseup
, onmouseover
, onmousemove
, and onmouseout
attributes. This event module is specifically
designed for use with pointing input devices, such as a mouse or a trackball.
3.4.1. Interface MouseEvent
Introduced in DOM Level 2, modified in this specification
The MouseEvent
interface provides specific contextual information
associated with Mouse events.
In the case of nested elements, mouse events are always targeted at the most deeply nested element.
Ancestors of the targeted element can use event bubbling to obtain notifications of mouse events which occur within their descendent elements.
To create an instance of the MouseEvent
interface, use the MouseEvent
constructor, passing an optional MouseEventInit
dictionary.
When initializing MouseEvent
objects using initMouseEvent
,
implementations can use the client coordinates clientX
and clientY
for calculation of other coordinates (such
as target coordinates exposed by DOM Level 0 implementations or
other proprietary attributes, e.g., pageX
).
3.4.1.1. MouseEvent
[Exposed =Window ]interface :
MouseEvent UIEvent {(
constructor DOMString ,
type optional MouseEventInit = {});
eventInitDict readonly attribute long screenX ;readonly attribute long screenY ;readonly attribute long clientX ;readonly attribute long clientY ;readonly attribute long layerX ;readonly attribute long layerY ;readonly attribute boolean ctrlKey ;readonly attribute boolean shiftKey ;readonly attribute boolean altKey ;readonly attribute boolean metaKey ;readonly attribute short button ;readonly attribute unsigned short buttons ;readonly attribute EventTarget ?relatedTarget ;boolean getModifierState (DOMString ); };
keyArg
screenX
, of type long, readonly-
The horizontal coordinate at which the event occurred relative
to the origin of the screen coordinate system.
The un-initialized value of this attribute MUST be
0
. screenY
, of type long, readonly-
The vertical coordinate at which the event occurred relative to
the origin of the screen coordinate system.
The un-initialized value of this attribute MUST be
0
. clientX
, of type long, readonly-
The horizontal coordinate at which the event occurred relative
to the viewport associated with the event.
The un-initialized value of this attribute MUST be
0
. clientY
, of type long, readonly-
The vertical coordinate at which the event occurred relative
to the viewport associated with the event.
The un-initialized value of this attribute MUST be
0
. layerX
, of type long, readonly-
The horizontal offset from the nearest ancestor element which
is a stacking context, is positioned, or paints in the
positioned phase when painting a stacking context.
The un-initialized value of this attribute MUST be
0
. layerY
, of type long, readonly-
The vertical offset from the nearest ancestor element which
is a stacking context, is positioned, or paints in the
positioned phase when painting a stacking context.
The un-initialized value of this attribute MUST be
0
. ctrlKey
, of type boolean, readonly-
Refer to the
KeyboardEvent
'sctrlKey
attribute.The un-initialized value of this attribute MUST be
false
. shiftKey
, of type boolean, readonly-
Refer to the
KeyboardEvent
'sshiftKey
attribute.The un-initialized value of this attribute MUST be
false
. altKey
, of type boolean, readonly-
Refer to the
KeyboardEvent
'saltKey
attribute.The un-initialized value of this attribute MUST be
false
. metaKey
, of type boolean, readonly-
Refer to the
KeyboardEvent
'smetaKey
attribute.The un-initialized value of this attribute MUST be
false
. button
, of type short, readonly-
During mouse events caused by the depression or release of a mouse button,
button
MUST be used to indicate which pointer device button changed state.The value of the