- Salt Lake City, UT USA
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Automatically exported from code.google.com/p/accidental-noise-library
this is a fork of libnoise which changes the build system from static Makefiles to cmake
Noise generation library for Java, based on the libnoise C++ library. It is used to generate coherent noise, a type of smoothly-changing noise. It can also generate Perlin noise, ridged multifracta…
Code for my talks on the No Boilerplate channel
A refreshingly simple data-driven game engine built in Rust
Code for my mini-book "Learn Bevy's ECS by ripping off someone else's project"
The source code that accompanies Hands-on Rust: Effective Learning through 2D Game Development and Play by Herbert Wolverson
Modern, lightweight and efficient 2D level editor
A curated collection of game development learning resources
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
A modern cross-platform low-level graphics library and rendering framework
A simple and easy-to-use library to enjoy videogames programming
Modern C++14 library for the development of real-time graphical applications
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
3D C++ Game Engine - yet another open source game engine
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RmlUi - The HTML/CSS User Interface library evolved
Lightweight, high-performance HTML renderer for game and app developers.
Edyn is a real-time physics engine organized as an ECS.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Light-weight, simple and fast XML parser for C++ with XPath support
A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT