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Releases: spice2x/spice2x.github.io

spice2x-24-07-17

17 Jul 07:13
a7e7eb3

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  • Disable touch feedback indicators
  • Bug fixes
    • -iidxnosub / -sdvxnosub not being respected #198 - Contributed by guardianblue
    • Touch breaking with overlay in some games #197

spice2x-24-07-10

10 Jul 10:24
4051c72

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  • Better gfdm XG2 and XG3 support - Contributed by bicarus
    • XG2 now boots.
    • I/O code is complete (input and lights output should all work)
    • Please see Known Issues page for basic troubleshooting.
  • IIDX TDJ windowed mode rendering improvements - Contributed by guardianblue #189 #192
    • In windowed mode, a second window will launch to show the subscreen & you can click on it to interact. If you don't like this & would like to go back to using subscreen overlay, turn on -iidxnosub option.
    • NOTE: there is an issue with second window not registering mouse clicks properly. Please enable -iidxnosub as a workaround and use the overlay instead for now - will be fixed in next version
    • Windowed mode will also respect subscreen overlay size / location options (need -iidxnosub)
  • IIDX TDJ subscreen poke feature - Contributed by guardianblue #184
    • Keyboard can be used to interact with TDJ subscreen keypad when this is on. Read the tooltip for more information.
  • CardIO NumLock toggle option - Contributed by bicarus #191
  • Patch manager UI tweaks - Contributed by bicarus

spice2x-24-07-06

06 Jul 02:16
4051c72

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  • Reliability improvements for config file saving
    • Spice now writes to a temporary file (.tmp) and then asks the OS to overwrite the main file, hopefully less file corruptions this way.
  • Experimental and incomplete support for gfdm XG3 - Contributed by bicarus
    • Game should boot & I/O should work, and can play songs until a credit ends. Network should work in theory. Must set up codecs properly for videos to play.
    • XG2 doesn't work in this version, but expect it to work in the next release
  • Option to specify path for screen resize config
    • Can be used to have custom resize config for different game versions (e.g., Volzza 2 vs Reflesia, 720p vs 1080p IIDX...)
  • Reflec Beat: fix being unable to type into overlay

spice2x-24-06-26

26 Jun 09:42
4051c72

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  • Fix MDX-003 not retrieving patches from online source

spice2x-24-07-15

15 Jul 08:25
4051c72

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spice2x-24-07-15 Pre-release
Pre-release
  • Fix touch and touch emulation in wintouch-based games (Nostalgia, BeatStream...)
  • Fix misaligned SpiceCompanion touches on windowed TDJ subscreen
  • Improvements to TDJ poke feature - Contributed by guardianblue #196

spice2x-24-07-13

13 Jul 01:51
4051c72

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spice2x-24-07-13 Pre-release
Pre-release
  • Fix windowed TDJ subscreen not accepting mouse clicks after card in - Contributed by guardianblue #194
  • Allow windowed TDJ/UFC subscreen to minimize, but not close - Contributed by guardianblue #194

spice2x-24-07-03

03 Jul 09:01
4051c72

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spice2x-24-07-03 Pre-release
Pre-release
  • Fix SMX stage compatibility - Contributed by DinsFire64
  • Patch manager: log header in patches JSON, better error handling - Contributed by bicarus

spice2x-24-06-22

22 Jun 23:34
ae4dbec

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  • Reliability & performance improvements for auto-card-insert
    • Previously, autocard feature inserted a card continuously, every time the game checked for it. For some games (SDVX, popn), this automatically disabled itself after the first couple minutes of boot in order to prevent a soft lock on game over screen when it asks you to take the card away from the reader. With this version, autocard will insert a card periodically (once every 8 seconds by default, 15 seconds for SDVX), which fixes the soft lock issue and not lose the ability to auto insert after the first credit.
    • Auto-card will also cache the last validated card number and use that after the first insertion, instead of reading the card file and validating it over and over, saving some CPU cycles and disk I/O.
  • Update -sdvxnosub to prevent creation of subscreen in windowed mode
    • Previously, -graphics-single-adapter + -w caused the subscreen to not show. With this change, -graphics-single-adapter + -w will still show the subscreen. -sdvxnosub + -w will still hide the subscreen.
  • Address Issue #183
  • Bug fixes

spice2x-24-06-20

20 Jun 09:13
ae4dbec

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spice2x-24-06-20 Pre-release
Pre-release
  • Improve experience for windowed SDVX UFC (always launch subscreen window)
    • Previously, when SDVX UFC/VM is launched in windowed mode, the subscreen window was created only if the machine had 2 or more monitors. With this version of spice2x, the subscreen window will always launch, and you will be able to interact with it using your mouse.
    • If this causes your game to crash when carding in (nvd3dumx.dll - QueryOglResource on the stack), try disabling SUBMONITOR_VSYNC_ENABLE on the server side. If that still doesn't fix it, you can disable the subscreen entirely using -sdvxnosub, although you will completely lose the sub screen that way.
    • Note: none of this affects full screen mode, no changes there.
  • Add Delay option in analog binds - Suggested by pablovirus
  • Fix pop'n soft-lock with auto card insert
  • Fix -graphics-single-adapter not working in Beatstream/Nostalgia

spice2x-24-06-14

14 Jun 08:26
6551687

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  • Touch emulation improvements for windowed mode - Contributed by guardianblue