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unity
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Build Unity projects for different platforms
Github actions for testing and building Unity projects
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Provides an efficient allocation free async/await integration for Unity.
A typesafe, lightweight messaging lib for Unity.
Fast .NET C# Implementation of ULID for .NET and Unity.
OpenUPM - Open Source Unity Package Registry (UPM)
A DLL that lets you access the ggpo library easily from Unity, and an example project using it.
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
Unified Realtime/API framework for .NET platform and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
Tool for viewing Unity shaders online, with auto-generated links to definitions
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity