Rendering
Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.
General input/output functionality for 3D assets
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An easy to use library for pretty print tables of Rust structs and enums.
A high-performance, hot-reload graphics engine.
Signed distance field library usable on both CPU and GPU.
A tiny hardware-accelerated pixel frame buffer. 🦀
A shadertoy inspired shader-sandbox application and library!
A collection of post-processing shaders written for ReShade.
A generic post-processing injector for games and video software.
List of Reshade shaders working with vkBasalt
A brief computer graphics / rendering course
A port of sebh's atmosphere model to wgpu + WGSL
Compare post-processing aa methods (and ssaa)