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tomkidd / Doom64EX-Plus
Forked from atsb/Doom64EX-PlusAn improved modern version of Doom64EX.
A refreshingly simple data-driven game engine built in Rust
ioquake / ioq3
Forked from id-Software/Quake-III-ArenaThe ioquake3 community effort to continue supporting/developing id's Quake III Arena
This is the official GitHub mirror for the FTEQW project.
The wildest racing game since man invented the wheel!
PolyhedronStudio / Q2RTXPerimental
Forked from NVIDIA/Q2RTXMy 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Paril / q2repro
Forked from richard-allen/q2proEnhanced Quake 2 client and server focused on multiplayer
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
WORR! • An extensive server mod for QUAKE II Rerelease
WORR! • Enhanced Client/server for QUAKE II Rerelease
lightweight QVM tools for SourceTech engine
A purist Quake source port that restores the original look and feel of v1.09 and earlier.
kugelrund / Speed-Academy
Forked from jedis/jediacademySource port of the singleplayer of Star Wars Jedi Knight: Jedi Academy
A flexible and fast matrix, transform and geometry library.
Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.
Incomplete (unusable for practical purposes) Heavy Metal F.A.K.K.² / American McGee's Alice game code for Spearmint.